fix: 修复战斗模式下的技能和物品使用逻辑
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This commit is contained in:
xinian
2026-03-14 20:02:04 +08:00
committed by cnb
parent 3a39abe9c6
commit 65d8468520
3 changed files with 14 additions and 8 deletions

View File

@@ -61,7 +61,8 @@ func (h Controller) Capture(data *fight.CatchMonsterInboundInfo, c *player.Playe
}
if c.GetSpace().IsTime {
if data.CapsuleId < 300009 {
return nil, errorcode.ErrorCodes.ErrCannotPerformAction
go c.FightC.UseSkill(c, 0)
return nil, -1
}
}
go c.FightC.Capture(c, data.CapsuleId)
@@ -84,9 +85,10 @@ func (h Controller) UsePetItemInboundInfo(data *fight.UsePetItemInboundInfo, c *
}
if c.GetSpace().IsTime {
if data.ItemId < 300009 {
return nil, errorcode.ErrorCodes.ErrCannotPerformAction
go c.FightC.UseSkill(c, 0)
}
}
go c.FightC.UseItem(c, data.CatchTime, data.ItemId)
return nil, -1
}