fix(fight): 战斗修改

This commit is contained in:
1
2025-11-11 05:54:24 +00:00
parent c6e0d84c1d
commit 65758c799e
44 changed files with 656 additions and 731 deletions

View File

@@ -1,38 +1,34 @@
package node
import (
"blazing/logic/service/fight/input"
)
func (e *EffectNode) Damage_ADD(ctx input.Ctx) bool {
func (e *EffectNode) Damage_ADD() bool {
return true
}
func (e *EffectNode) Damage_Mul(ctx input.Ctx) bool {
func (e *EffectNode) Damage_Mul() bool {
return true
}
func (e *EffectNode) Damage_Floor(ctx input.Ctx) bool {
func (e *EffectNode) Damage_Floor() bool {
return true
}
func (e *EffectNode) Damage_DIV(ctx input.Ctx) bool {
func (e *EffectNode) Damage_DIV_ex() bool {
return true
}
func (e *EffectNode) Damage_SUB(ctx input.Ctx) bool {
func (e *EffectNode) Damage_SUB_ex() bool {
return true
}
func (e *EffectNode) Damage_Lock(ctx input.Ctx) bool {
func (e *EffectNode) Damage_Lock() bool {
return true
}
func (e *EffectNode) Damage_Locked(ctx input.Ctx) bool {
func (e *EffectNode) Damage_Lock_ex() bool {
return true
}
func (e *EffectNode) Damage_Shield(ctx input.Ctx) bool {
func (e *EffectNode) Damage_Shield() bool {
return true
}