fix(fight): 战斗修改
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@@ -1,38 +1,34 @@
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package node
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import (
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"blazing/logic/service/fight/input"
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)
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func (e *EffectNode) Damage_ADD(ctx input.Ctx) bool {
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func (e *EffectNode) Damage_ADD() bool {
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return true
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}
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func (e *EffectNode) Damage_Mul(ctx input.Ctx) bool {
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func (e *EffectNode) Damage_Mul() bool {
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return true
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}
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func (e *EffectNode) Damage_Floor(ctx input.Ctx) bool {
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func (e *EffectNode) Damage_Floor() bool {
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return true
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}
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func (e *EffectNode) Damage_DIV(ctx input.Ctx) bool {
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func (e *EffectNode) Damage_DIV_ex() bool {
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return true
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}
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func (e *EffectNode) Damage_SUB(ctx input.Ctx) bool {
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func (e *EffectNode) Damage_SUB_ex() bool {
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return true
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}
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func (e *EffectNode) Damage_Lock(ctx input.Ctx) bool {
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func (e *EffectNode) Damage_Lock() bool {
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return true
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}
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func (e *EffectNode) Damage_Locked(ctx input.Ctx) bool {
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func (e *EffectNode) Damage_Lock_ex() bool {
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return true
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}
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func (e *EffectNode) Damage_Shield(ctx input.Ctx) bool {
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func (e *EffectNode) Damage_Shield() bool {
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return true
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}
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