fix(fight): 战斗修改

This commit is contained in:
1
2025-11-11 05:54:24 +00:00
parent c6e0d84c1d
commit 65758c799e
44 changed files with 656 additions and 731 deletions

View File

@@ -20,7 +20,7 @@ type StatusNotSkill struct {
}
// 不能出手
func (e *StatusNotSkill) Skill_Hit_Pre(ctx input.Ctx) bool {
func (e *StatusNotSkill) Skill_Hit_Pre() bool {
return false
@@ -31,20 +31,20 @@ type StatusSleep struct { //睡眠不能出手 ,这个挂载到对面来实现
can bool
}
func (e *StatusSleep) Skill_Hit_Pre(ctx input.Ctx) bool {
e.StatusNotSkill.Skill_Hit_Pre(ctx)
func (e *StatusSleep) Skill_Hit_Pre() bool {
e.StatusNotSkill.Skill_Hit_Pre()
e.can = true
return false
}
func (e *StatusSleep) Skill_Use(ctx input.Ctx) bool {
func (e *StatusSleep) Skill_Use_ex() bool {
if !e.can {
return true
}
if ctx.SkillEntity == nil {
if e.Ctx().SkillEntity == nil {
return true
}
if ctx.SkillEntity.Category() != info.Category.STATUS {
if e.Ctx().SkillEntity.Category() != info.Category.STATUS {
t := e.Input.GetEffect(input.EffectType.Status, int(info.PetStatus.Sleep))
if t != nil {
t.Alive(false)
@@ -60,13 +60,15 @@ type DrainHP struct {
damage decimal.Decimal
}
func (e *DrainHP) Skill_Hit_Pre(input input.Ctx) bool {
func (e *DrainHP) Skill_Hit_Pre() bool {
e.damage = decimal.NewFromUint64(uint64(e.Input.CurrentPet.Info.MaxHp)).
Div(decimal.NewFromInt(8))
input.DamageZone.Type = info.DamageType.True
input.DamageZone.Damage = e.damage
e.Input.Damage(input)
e.Input.Damage(&info.DamageZone{
Type: info.DamageType.True,
Damage: e.damage,
})
return true
}
@@ -76,16 +78,16 @@ type DrainedHP struct {
DrainHP
}
func (e *DrainedHP) Skill_Hit_Pre(input input.Ctx) bool {
func (e *DrainedHP) Skill_Hit_Pre() bool {
if gconv.Int(e.Input.CurrentPet.Type) == 1 {
return true
}
e.DrainHP.Skill_Hit_Pre(input) //先调用父类扣血
e.DrainHP.Skill_Hit_Pre() //先调用父类扣血
//TODO 寄生种子 给对面回血待实现回血buff
//这个回血不属于任何类型,所以不会被阻止回血
input.Heal(nil, e.damage)
e.Ctx().Opp.Heal(nil, e.damage)
// input.CurrentPet.Info.Hp = -e.Input.CurrentPet.Info.MaxHp / 8
return true