fix(fight): 战斗修改
This commit is contained in:
@@ -31,9 +31,9 @@ type Effect96 struct {
|
||||
StatusID int
|
||||
}
|
||||
|
||||
func (e *Effect96) Skill_Hit(opp input.Ctx) bool {
|
||||
if f := statusFuncRegistry.Get(e.StatusID); f != nil && f(e.Input, opp.Input) {
|
||||
opp.Power *= 2
|
||||
func (e *Effect96) Skill_Hit() bool {
|
||||
if f := statusFuncRegistry.Get(e.StatusID); f != nil && f(e.Ctx().Our, e.Ctx().Opp) {
|
||||
e.Ctx().SkillEntity.Power *= 2
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user