fix(fight): 战斗修改
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@@ -26,7 +26,7 @@ func init() {
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}
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func (e *Effect69) OnSkill(ctx input.Ctx) bool {
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func (e *Effect69) OnSkill() bool {
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t := &Effect69_sub{
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EffectNode: node.EffectNode{},
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@@ -34,7 +34,7 @@ func (e *Effect69) OnSkill(ctx input.Ctx) bool {
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t.ID(e.ID() + int(input.EffectType.Sub)) //子效果ID
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t.SetArgs(e.Input, e.SideEffectArgs...)
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t.Duration(e.SideEffectArgs[0])
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ctx.AddEffect(t)
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e.Ctx().Opp.AddEffect(t)
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return true
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}
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