fix(fight): 战斗修改
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@@ -20,7 +20,7 @@ type Effect20 struct {
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}
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// 使用技能时,不可被继承,继承Miss和Hit就行
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func (e *Effect20) OnSkill(input.Ctx) bool {
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func (e *Effect20) OnSkill() bool {
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ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[0], 100)
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if !ok {
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return true
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