fix(fight): 战斗修改
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@@ -9,6 +9,7 @@ type FightI interface {
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Over(c PlayerI, id info.EnumBattleOverReason) //逃跑
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UseSkill(c PlayerI, id int32) //使用技能
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GetCurrPET(c PlayerI) *info.BattlePetEntity //当前精灵
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Ownerid() uint32
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ReadyFight(c PlayerI) //是否准备战斗
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ChangePet(c PlayerI, id uint32)
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