refactor: 重构入参类型引用
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ci/woodpecker/push/my-first-workflow Pipeline was successful
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@@ -11,7 +11,7 @@ import (
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)
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// AcceptTask 接受任务
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func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) AcceptTask(data *AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
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//isdaliy := false
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// if data.Head.CMD != 2201 { //判断是每日任务
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// //isdaliy = true
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@@ -43,7 +43,7 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Playe
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// data: 包含任务ID和任务步骤列表的输入信息
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// c: 当前玩家对象
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// 返回: 空输出结果和错误码
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func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) AddTaskBuf(data *AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
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return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
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@@ -59,7 +59,7 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Playe
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// data: 包含任务ID的输入信息
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// c: 当前玩家对象
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// 返回: 任务完成结果和错误码
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func (h Controller) CompleteTask(data1 *task.CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) CompleteTask(data1 *CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data1.TaskId)) != model.Accepted {
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return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
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}
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@@ -101,7 +101,7 @@ func (h Controller) CompleteTask(data1 *task.CompleteTaskInboundInfo, c *player.
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}
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// GetTaskBuf 获取任务状态
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func (h Controller) GetTaskBuf(data *task.GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) GetTaskBuf(data *GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
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result = &task.GetTaskBufOutboundInfo{
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TaskId: data.TaskId,
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}
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@@ -115,7 +115,7 @@ func (h Controller) GetTaskBuf(data *task.GetTaskBufInboundInfo, c *player.Playe
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}
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// DeleteTask 删除任务
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func (h Controller) DeleteTask(data *task.DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) DeleteTask(data *DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
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return nil, errorcode.ErrorCodes.ErrSystemError
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