feat: 支持多精灵战斗位操作
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@@ -13,7 +13,7 @@ type NewSel503 struct {
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func (e *NewSel503) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return
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}
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