refactor(socket): 重构 socket 模块

- 移除 common/data/socket 目录下的大部分文件
- 新增 service 目录,将 Player 和 Conn 结构体移至该目录
- 更新 LogicClient 中的方法签名,使用 service 包的类型
- 重构 Controller 中的方法,适应新的 service 包结构
This commit is contained in:
2025-09-04 02:00:57 +08:00
parent afdf015d62
commit 621a9d3858
50 changed files with 886 additions and 849 deletions

View File

@@ -3,10 +3,11 @@ package main
import (
"blazing/common/rpc"
"blazing/common/socket"
"blazing/common/socket/handler"
"blazing/cool"
"blazing/logic/controller"
"blazing/modules/blazing/service"
"blazing/logic/service"
blservice "blazing/modules/blazing/service"
"fmt"
"log"
@@ -62,7 +63,7 @@ func isPortAvailable(port int) bool {
// 如果id是0,那就是login server
func Start(serverid uint16) {
//ants.NewPool(100)
head := handler.NewTomeeHandler()
head := service.NewTomeeHandler()
head.Callback = controller.Recv
if serverid != 0 { //logic服务器
// 确定端口
@@ -77,7 +78,7 @@ func Start(serverid uint16) {
controller.Maincontroller.RPCClient = *t //将RPC赋值Start
controller.Maincontroller.Port = uint16(port) //赋值服务器ID
service.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port), t)
blservice.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port), t)
socket.
NewServer(
socket.WithCORS(),