refactor(socket): 重构 socket 模块
- 移除 common/data/socket 目录下的大部分文件 - 新增 service 目录,将 Player 和 Conn 结构体移至该目录 - 更新 LogicClient 中的方法签名,使用 service 包的类型 - 重构 Controller 中的方法,适应新的 service 包结构
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@@ -7,7 +7,8 @@ import (
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"time"
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"blazing/common/data/share"
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"blazing/common/data/socket"
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"blazing/logic/service"
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"blazing/logic/service/maps"
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"github.com/gogf/gf/v2/os/glog"
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@@ -42,7 +43,7 @@ func (s *Server) Stop() error {
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func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
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atomic.AddInt64(&s.connected, -1)
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//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
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v, ok := c.Context().(*socket.ClientData)
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v, ok := c.Context().(*service.ClientData)
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if !ok {
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return
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@@ -54,7 +55,7 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
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maps.LeaveMap(v.Player)
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v.Player.IsLogin = false
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socket.Mainplayer.Delete(v.Player.Info.UserID)
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service.Mainplayer.Delete(v.Player.Info.UserID)
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share.ShareManager.DeleteUserOnline(v.Player.Info.UserID) //设置用户登录服务器
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v.Player.Save() //保存玩家数据
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}
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@@ -77,7 +78,7 @@ func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
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if conn.Context() == nil {
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conn.SetContext(socket.NewClientData()) //注入data
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conn.SetContext(service.NewClientData()) //注入data
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}
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atomic.AddInt64(&s.connected, 1)
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@@ -90,7 +91,7 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
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return gnet.Close
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}
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ws := c.Context().(*socket.ClientData).Wsmsg
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ws := c.Context().(*service.ClientData).Wsmsg
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tt, len1 := ws.ReadBufferBytes(c)
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if tt == gnet.Close {
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@@ -169,7 +170,7 @@ const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cros
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const TEXT = "<policy-file-request/>\x00"
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func handle(c gnet.Conn) {
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clientdata := c.Context().(*socket.ClientData)
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clientdata := c.Context().(*service.ClientData)
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if clientdata.IsCrossDomain {
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return
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@@ -2,13 +2,58 @@ package socket
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import (
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"blazing/common/socket/codec"
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"blazing/common/socket/handler"
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/panjf2000/gnet/pkg/pool/goroutine"
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"github.com/panjf2000/gnet/v2"
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)
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func GetPlayer(c *service.Conn, userid uint32) *service.Player { //TODO 这里待优化,可能存在内存泄漏问题
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c.Mu.Lock()
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defer c.Mu.Unlock()
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//检查player初始化,是否为conn初始后取map,防止二次连接后存在两个player
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clientdata := c.MainConn.Context().(*service.ClientData)
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if clientdata.Player != nil {
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return clientdata.Player
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}
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clientdata.Player = service.NewPlayer(
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service.WithConn(c), //注入conn
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)
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// gff := socket.NewClientData()
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// gff.Player = clientdata.Player
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// c.MainConn.SetContext(gff)
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service.Mainplayer.Store(userid, clientdata.Player)
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return clientdata.Player
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// return nil
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}
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func KickPlayer(userid uint32) { //踢出玩家
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//TODO 返回错误码
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//var player *entity.Player
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if player1, ok := service.Mainplayer.Load((userid)); ok {
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//取成功,否则创建
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head := service.NewTomeeHeader(1001, userid)
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head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere)
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player1.SendPack(head.Pack(nil))
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player1.MainConn.MainConn.Close()
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// clientdata.Player = player
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}
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//return player
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// return nil
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}
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type Handler interface {
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Handle(gnet.Conn, []byte)
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}
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type Server struct {
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gnet.BuiltinEventEngine
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eng gnet.Engine
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@@ -19,7 +64,7 @@ type Server struct {
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bufferSize int
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workerPool *goroutine.Pool
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codec codec.SocketCodec
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handler handler.Handler
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handler Handler
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discorse bool
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}
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@@ -52,7 +97,7 @@ func WithCORS() Option {
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u.discorse = false
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}
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}
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func WithSocketHandler(handler handler.Handler) Option {
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func WithSocketHandler(handler Handler) Option {
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return func(u *Server) {
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u.handler = handler
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}
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@@ -1,8 +0,0 @@
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package handler
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import "github.com/panjf2000/gnet/v2"
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// Handler The handler receive every syslog entry at Handle method
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type Handler interface {
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Handle(gnet.Conn, []byte)
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}
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@@ -1,148 +0,0 @@
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package handler
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import (
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"blazing/common/data/socket"
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"blazing/common/utils/bytearray"
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"bytes"
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"fmt"
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"reflect"
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"github.com/lunixbochs/struc"
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"github.com/panjf2000/gnet/v2"
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)
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// TomeeHeader 结构体字段定义
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type TomeeHeader struct {
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Len uint32 `json:"len"`
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Version string `json:"version" struc:"[1]byte"`
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CMD uint32 `json:"cmdId" struc:"uint32"`
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UserID uint32 `json:"userId"`
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//Error uint32 `json:"error" struc:"[0]pad"`
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Result uint32 `json:"result"`
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Data []byte `json:"data" struc:"skip"` //组包忽略此字段// struc:"[0]pad"
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//Return []byte `struc:"[0]pad"` //返回记录
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}
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func NewTomeeHeader(cmd uint32, userid uint32) *TomeeHeader {
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return &TomeeHeader{
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CMD: cmd,
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// Len: 0,
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Version: "7",
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Result: 0,
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}
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}
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type TomeeHandler struct {
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Callback func(conn *socket.Conn, data TomeeHeader)
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}
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func NewTomeeHandler() *TomeeHandler {
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return &TomeeHandler{}
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}
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// Handle entry receiver
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func (h *TomeeHandler) Handle(c gnet.Conn, data []byte) { //处理接收到的数据 ,
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//fmt.Println("接收数据", data)
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header := TomeeHeader{}
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tempdata := bytearray.CreateByteArray(data)
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header.Len, _ = tempdata.ReadUInt32()
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header.Version, _ = tempdata.ReadString(1)
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header.CMD, _ = tempdata.ReadUInt32()
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//header.CMD = cmd.EnumCommandID(_CMD)
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header.UserID, _ = tempdata.ReadUInt32()
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header.Result, _ = tempdata.ReadUInt32()
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header.Data = tempdata.BytesAvailable()
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//fmt.Println("接收封包", header)
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h.Callback(socket.NewConn(c), header)
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//return header
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}
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// Pack 将给定的数据打包成一个字节切片。
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// 该方法处理的数据类型包括指针、切片和结构体。
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// 对于指针类型,会解引用以获取实际值。
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// 切片类型直接转换为字节切片。
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// 结构体类型使用struc库进行序列化。
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// 最后,将数据长度、版本号、命令码、用户ID和结果代码一并打包进返回的字节切片中。
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func (h *TomeeHeader) Pack(data any) []byte { //组包
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//h.Result = 0//默认置0
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//t := reflect.TypeOf(data)
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tv := reflect.ValueOf(data)
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var datar []byte
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// 处理指针类型
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if tv.Kind() == reflect.Ptr {
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//tv = t.Elem() // 获取指针指向的类型
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tv = tv.Elem() // 获取指针指向的值
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}
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//.Println(t.Kind())
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//t1 := tv.Interface()
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//fmt.Println(t1)
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switch tv.Kind() {
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case reflect.Slice:
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datar = data.([]byte)
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//p.Conn.Write(p.pack(cmd, data.([]byte))) //写入数据
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case reflect.Struct:
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var data1 bytes.Buffer
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err := struc.Pack(&data1, data)
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if err != nil {
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fmt.Println(err)
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}
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datar = data1.Bytes()
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default:
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datar = []byte{}
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// fmt.Println(err, datar)
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// p.Conn.Write(p.pack(cmd, data))
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}
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h.Len = uint32(len(datar) + 17)
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by := bytearray.CreateByteArray()
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by.WriteUInt32(h.Len)
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by.WriteString(h.Version)
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by.WriteUInt32(uint32(h.CMD))
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by.WriteUInt32(h.UserID)
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by.WriteUInt32(h.Result)
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by.Write(datar)
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return by.Bytes()
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}
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// var _ Blazingservice = (*TomeeHeader)(nil)
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// type Blazingservice interface {
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// Ret() []byte
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// }
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// MergeBytes 将多个字节数组合并为一个
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func MergeBytes(arrays ...[]byte) []byte {
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// 计算所有数组的总长度
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totalLen := 0
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for _, arr := range arrays {
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totalLen += len(arr)
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}
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// 创建结果切片
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result := make([]byte, totalLen)
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// 逐个复制数组内容
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currentIndex := 0
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for _, arr := range arrays {
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copy(result[currentIndex:], arr)
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currentIndex += len(arr)
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}
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return result
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}
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