refactor(socket): 重构 socket 模块

- 移除 common/data/socket 目录下的大部分文件
- 新增 service 目录,将 Player 和 Conn 结构体移至该目录
- 更新 LogicClient 中的方法签名,使用 service 包的类型
- 重构 Controller 中的方法,适应新的 service 包结构
This commit is contained in:
2025-09-04 02:00:57 +08:00
parent afdf015d62
commit 621a9d3858
50 changed files with 886 additions and 849 deletions

View File

@@ -7,7 +7,8 @@ import (
"time"
"blazing/common/data/share"
"blazing/common/data/socket"
"blazing/logic/service"
"blazing/logic/service/maps"
"github.com/gogf/gf/v2/os/glog"
@@ -42,7 +43,7 @@ func (s *Server) Stop() error {
func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
atomic.AddInt64(&s.connected, -1)
//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
v, ok := c.Context().(*socket.ClientData)
v, ok := c.Context().(*service.ClientData)
if !ok {
return
@@ -54,7 +55,7 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
maps.LeaveMap(v.Player)
v.Player.IsLogin = false
socket.Mainplayer.Delete(v.Player.Info.UserID)
service.Mainplayer.Delete(v.Player.Info.UserID)
share.ShareManager.DeleteUserOnline(v.Player.Info.UserID) //设置用户登录服务器
v.Player.Save() //保存玩家数据
}
@@ -77,7 +78,7 @@ func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
if conn.Context() == nil {
conn.SetContext(socket.NewClientData()) //注入data
conn.SetContext(service.NewClientData()) //注入data
}
atomic.AddInt64(&s.connected, 1)
@@ -90,7 +91,7 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
return gnet.Close
}
ws := c.Context().(*socket.ClientData).Wsmsg
ws := c.Context().(*service.ClientData).Wsmsg
tt, len1 := ws.ReadBufferBytes(c)
if tt == gnet.Close {
@@ -169,7 +170,7 @@ const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cros
const TEXT = "<policy-file-request/>\x00"
func handle(c gnet.Conn) {
clientdata := c.Context().(*socket.ClientData)
clientdata := c.Context().(*service.ClientData)
if clientdata.IsCrossDomain {
return

View File

@@ -2,13 +2,58 @@ package socket
import (
"blazing/common/socket/codec"
"blazing/common/socket/handler"
"blazing/common/socket/errorcode"
"blazing/logic/service"
"github.com/gogf/gf/v2/util/gconv"
"github.com/panjf2000/gnet/pkg/pool/goroutine"
"github.com/panjf2000/gnet/v2"
)
func GetPlayer(c *service.Conn, userid uint32) *service.Player { //TODO 这里待优化,可能存在内存泄漏问题
c.Mu.Lock()
defer c.Mu.Unlock()
//检查player初始化是否为conn初始后取map防止二次连接后存在两个player
clientdata := c.MainConn.Context().(*service.ClientData)
if clientdata.Player != nil {
return clientdata.Player
}
clientdata.Player = service.NewPlayer(
service.WithConn(c), //注入conn
)
// gff := socket.NewClientData()
// gff.Player = clientdata.Player
// c.MainConn.SetContext(gff)
service.Mainplayer.Store(userid, clientdata.Player)
return clientdata.Player
// return nil
}
func KickPlayer(userid uint32) { //踢出玩家
//TODO 返回错误码
//var player *entity.Player
if player1, ok := service.Mainplayer.Load((userid)); ok {
//取成功,否则创建
head := service.NewTomeeHeader(1001, userid)
head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere)
player1.SendPack(head.Pack(nil))
player1.MainConn.MainConn.Close()
// clientdata.Player = player
}
//return player
// return nil
}
type Handler interface {
Handle(gnet.Conn, []byte)
}
type Server struct {
gnet.BuiltinEventEngine
eng gnet.Engine
@@ -19,7 +64,7 @@ type Server struct {
bufferSize int
workerPool *goroutine.Pool
codec codec.SocketCodec
handler handler.Handler
handler Handler
discorse bool
}
@@ -52,7 +97,7 @@ func WithCORS() Option {
u.discorse = false
}
}
func WithSocketHandler(handler handler.Handler) Option {
func WithSocketHandler(handler Handler) Option {
return func(u *Server) {
u.handler = handler
}

View File

@@ -1,8 +0,0 @@
package handler
import "github.com/panjf2000/gnet/v2"
// Handler The handler receive every syslog entry at Handle method
type Handler interface {
Handle(gnet.Conn, []byte)
}

View File

@@ -1,148 +0,0 @@
package handler
import (
"blazing/common/data/socket"
"blazing/common/utils/bytearray"
"bytes"
"fmt"
"reflect"
"github.com/lunixbochs/struc"
"github.com/panjf2000/gnet/v2"
)
// TomeeHeader 结构体字段定义
type TomeeHeader struct {
Len uint32 `json:"len"`
Version string `json:"version" struc:"[1]byte"`
CMD uint32 `json:"cmdId" struc:"uint32"`
UserID uint32 `json:"userId"`
//Error uint32 `json:"error" struc:"[0]pad"`
Result uint32 `json:"result"`
Data []byte `json:"data" struc:"skip"` //组包忽略此字段// struc:"[0]pad"
//Return []byte `struc:"[0]pad"` //返回记录
}
func NewTomeeHeader(cmd uint32, userid uint32) *TomeeHeader {
return &TomeeHeader{
CMD: cmd,
// Len: 0,
Version: "7",
Result: 0,
}
}
type TomeeHandler struct {
Callback func(conn *socket.Conn, data TomeeHeader)
}
func NewTomeeHandler() *TomeeHandler {
return &TomeeHandler{}
}
// Handle entry receiver
func (h *TomeeHandler) Handle(c gnet.Conn, data []byte) { //处理接收到的数据 ,
//fmt.Println("接收数据", data)
header := TomeeHeader{}
tempdata := bytearray.CreateByteArray(data)
header.Len, _ = tempdata.ReadUInt32()
header.Version, _ = tempdata.ReadString(1)
header.CMD, _ = tempdata.ReadUInt32()
//header.CMD = cmd.EnumCommandID(_CMD)
header.UserID, _ = tempdata.ReadUInt32()
header.Result, _ = tempdata.ReadUInt32()
header.Data = tempdata.BytesAvailable()
//fmt.Println("接收封包", header)
h.Callback(socket.NewConn(c), header)
//return header
}
// Pack 将给定的数据打包成一个字节切片。
// 该方法处理的数据类型包括指针、切片和结构体。
// 对于指针类型,会解引用以获取实际值。
// 切片类型直接转换为字节切片。
// 结构体类型使用struc库进行序列化。
// 最后将数据长度、版本号、命令码、用户ID和结果代码一并打包进返回的字节切片中。
func (h *TomeeHeader) Pack(data any) []byte { //组包
//h.Result = 0//默认置0
//t := reflect.TypeOf(data)
tv := reflect.ValueOf(data)
var datar []byte
// 处理指针类型
if tv.Kind() == reflect.Ptr {
//tv = t.Elem() // 获取指针指向的类型
tv = tv.Elem() // 获取指针指向的值
}
//.Println(t.Kind())
//t1 := tv.Interface()
//fmt.Println(t1)
switch tv.Kind() {
case reflect.Slice:
datar = data.([]byte)
//p.Conn.Write(p.pack(cmd, data.([]byte))) //写入数据
case reflect.Struct:
var data1 bytes.Buffer
err := struc.Pack(&data1, data)
if err != nil {
fmt.Println(err)
}
datar = data1.Bytes()
default:
datar = []byte{}
// fmt.Println(err, datar)
// p.Conn.Write(p.pack(cmd, data))
}
h.Len = uint32(len(datar) + 17)
by := bytearray.CreateByteArray()
by.WriteUInt32(h.Len)
by.WriteString(h.Version)
by.WriteUInt32(uint32(h.CMD))
by.WriteUInt32(h.UserID)
by.WriteUInt32(h.Result)
by.Write(datar)
return by.Bytes()
}
// var _ Blazingservice = (*TomeeHeader)(nil)
// type Blazingservice interface {
// Ret() []byte
// }
// MergeBytes 将多个字节数组合并为一个
func MergeBytes(arrays ...[]byte) []byte {
// 计算所有数组的总长度
totalLen := 0
for _, arr := range arrays {
totalLen += len(arr)
}
// 创建结果切片
result := make([]byte, totalLen)
// 逐个复制数组内容
currentIndex := 0
for _, arr := range arrays {
copy(result[currentIndex:], arr)
currentIndex += len(arr)
}
return result
}