refactor(fight/input): 将Death方法移至attr.go文件,新增Prop方法处理属性变更并优化效果实现
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@@ -57,14 +57,6 @@ func (i *Input) GetPet(id uint32) (ii *info.BattlePetEntity, Reason info.ChangeP
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}
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func (u *Input) Death() {
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u.CurrentPet.Info.Hp = 0
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//todo 待实现死亡effet
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}
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// GetStatusBonus 获取最高的状态倍率
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// 遍历状态数组,返回存在的状态中最高的倍率(无状态则返回1.0)
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func (i *Input) GetStatusBonus() float64 {
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