refactor(pet): 重构宠物服务方法命名和优化数据库操作 - 统一PetService中方法命名规范,将驼峰命名改为标准驼峰格式 - 修复拼写错误:UPdate -> Update, UPdateFree -> UpdateFree等 - 重命名查询方法:PetInfo_One -> PetInfoOneByCatchTime, PetInfo_One_ID -> PetInfoOneByID, PetInfo_One_ohter -> PetInfoOneOther - 优化BuyPet方法中的事务处理逻辑,使用
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@@ -34,7 +34,7 @@ func (h Controller) GetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *pla
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result.Pets = make([]pet.PetShortInfo, 0)
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roomInfo := c.Service.Room.Get(data.TargetUserID)
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for _, catchTime := range roomInfo.ShowPokemon {
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petInfo := c.Service.Pet.PetInfo_One_ohter(data.TargetUserID, catchTime)
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petInfo := c.Service.Pet.PetInfoOneOther(data.TargetUserID, catchTime)
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if petInfo.Data.ID == 0 {
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continue
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}
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@@ -76,7 +76,7 @@ func (h Controller) GetAllFurniture(data *room.FitmentAllInboundEmpty, c *player
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// c: 当前玩家对象
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// 返回: 精灵详细信息和错误码
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func (h Controller) GetRoomPetInfo(data *room.C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) {
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petInfo := c.Service.Pet.PetInfo_One_ohter(data.UserID, data.CatchTime)
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petInfo := c.Service.Pet.PetInfoOneOther(data.UserID, data.CatchTime)
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result = &pet.RoomPetInfo{}
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copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true})
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result.OwnerId = data.UserID
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