refactor(logic): 优化战斗状态效果持续时间计算及清理冗余代码

This commit is contained in:
1
2025-11-04 14:01:17 +00:00
parent 699db8406b
commit 603c33c832
5 changed files with 7 additions and 32 deletions

View File

@@ -1,14 +1,9 @@
package main
import (
"fmt"
"reflect"
"strings"
_ "github.com/gogf/gf/contrib/nosql/redis/v2"
_ "blazing/contrib/drivers/pgsql"
"blazing/modules/base/service"
_ "blazing/contrib/files/local"
@@ -27,11 +22,10 @@ import (
"blazing/login/internal/cmd"
"github.com/gogf/gf/v2/os/gctx"
"github.com/gogf/gf/v2/util/gconv"
)
func main() {
service.TestSendVerificationCode()
//service.TestSendVerificationCode()
cmd.Main.Run(gctx.New())
}
@@ -47,23 +41,3 @@ func kick(id int) {
// fmt.Println(err)
// }()
}
type ssss struct {
ttt int `cmd:"111|222"`
}
func Test_kick() {
value := reflect.ValueOf(ssss{})
// 获取类型
typ := value.Type()
// 遍历结构体字段
// fmt.Printf("结构体 %s 的字段信息:\n", t.Name())
for i := 0; i < typ.NumField(); i++ {
field := typ.Field(i)
t := field.Tag.Get("cmd")
//t1 := strings.Split(t, "|")
t2 := gconv.SliceUint32(strings.Split(t, "|"))
fmt.Println(t2)
}
}