refactor(logic): 优化战斗状态效果持续时间计算及清理冗余代码
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@@ -39,14 +39,14 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Playe
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// if data.Head.CMD != 2204 { //判断是每日任务
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// isdaliy = true
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// }
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result = &task.AddTaskBufOutboundInfo{}
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c.Service.Task(data.TaskId, func(te *model.TaskEX) bool {
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te.Data = data.TaskList
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return true
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})
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return &task.AddTaskBufOutboundInfo{}, 0
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return result, 0
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}
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/**
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