```
refactor(socket): 统一使用 gnet.Conn 替代自定义 Conn 结构体 - 将 logic/controller 和 logic/service/player 中的 *player.Conn 替换为 gnet.Conn - 移除 player.Conn 结构体及相关封装逻辑 - 调整 SendPack 方法至 Player 实体,直接操作 gnet.Conn 发送数据 - 增加 Mu 锁保护并发写入,确保 WebSocket 和 TCP 连接安全性 - 更新 ServerEvent.go 中跨域标记设置位置 ```
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@@ -3,12 +3,13 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/player"
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"blazing/logic/service/user"
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"github.com/panjf2000/gnet/v2"
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)
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// 处理命令: 105
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func (h *Controller) COMMEND_ONLINE(data *user.SidInfo, c *player.Conn) (result *user.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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func (h *Controller) COMMEND_ONLINE(data *user.SidInfo, c gnet.Conn) (result *user.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = user.NewInInfo()
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result.ServerList = user.GetServerInfoList()
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return
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