```
fix(socket): 修复TCP连接处理逻辑与数据包解析问题 - 在 `ServerEvent.go` 中,移除无效的错误连接计数逻辑,明确标识 TCP 连接并直接调用 `handleTcp` - 优化 `handleTcp` 方法中对数据解析
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@@ -119,10 +119,8 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
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return action
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}
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if !ok { //升级失败,说明是tcp连接
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// if c.Context().(*player.ClientData).ERROR_CONNUT > 5 {
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// return gnet.Close
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// }
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// c.Context().(*player.ClientData).ERROR_CONNUT += 1
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ws.Tcp = true
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return s.handleTcp(c)
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}
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@@ -159,6 +157,7 @@ func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
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if err != nil {
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if err != codec.ErrIncompletePacket {
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action = gnet.Close
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return
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} else {
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if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
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logging.Errorf("failed to wake up the connection, %v", err)
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@@ -168,10 +167,12 @@ func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
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}
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//client := conn.RemoteAddr().String()
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_ = s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复
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s.parser(conn, data)
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})
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if data != nil {
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//client := conn.RemoteAddr().String()
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_ = s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复
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s.parser(conn, data)
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})
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}
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return action
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