``` feat(pet): 重构宠物繁殖系统,添加蛋孵化功能
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@@ -41,7 +41,7 @@ func (h Controller) GetServerOnline(data *user.SidInfo, c gnet.Conn) (result *rp
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ser := playerservice.NewUserService(data.Head.UserID)
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f, b := ser.Friend.Get()
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for _, v := range f {
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result.FriendInfo = append(result.FriendInfo, rpc.FriendInfo{v, 1})
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result.FriendInfo = append(result.FriendInfo, rpc.FriendInfo{Userid: v, TimePoke: 1})
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}
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result.BlackInfo = b
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defer func() {
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@@ -5,22 +5,20 @@ import (
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"blazing/logic/service/fight"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/player/model"
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)
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// GetBreedInfo 获取繁殖信息协议
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// 前端到后端无数据 请求协议
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func (ctl Controller) GetBreedInfo(
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data *pet.C2S_GET_BREED_INFO, playerObj *player.Player) (result *pet.S2C_GET_BREED_INFO, err errorcode.ErrorCode) { //这个时候player应该是空的
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data *pet.C2S_GET_BREED_INFO, player *player.Player) (result *model.S2C_GET_BREED_INFO, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.S2C_GET_BREED_INFO{}
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result.BreedLeftTime = 5000
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result.HatchLeftTime = 5000
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result.HatchState = 1
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result.BreedState = 1
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result.EggID = 1
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result.Intimacy = 1
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result.FeMalePetID = 1
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result.MalePetID = 3
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result = &model.S2C_GET_BREED_INFO{}
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r := player.Service.Egg.Get()
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if r == nil {
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return
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}
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result = &r.Data
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// TODO: 实现获取繁殖信息的具体逻辑
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return result, 0
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@@ -45,10 +43,21 @@ func (ctl Controller) GetBreedPet(
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// StartBreed 开始繁殖协议
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// 前端到后端
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func (ctl Controller) StartBreed(
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data *pet.C2S_START_BREED, playerObj *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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data *pet.C2S_START_BREED, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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_, MalePet, found := player.FindPet(data.Male)
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if !found {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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_, Female, found := player.FindPet(data.Female)
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if !found {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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// TODO: 实现开始繁殖的具体逻辑
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result = &fight.NullOutboundInfo{}
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r := player.Service.Egg.StartBreed(MalePet, Female)
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if !r {
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return nil, errorcode.ErrorCodes.ErrCannotPerformAction
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}
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return result, 0
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}
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@@ -56,15 +65,20 @@ func (ctl Controller) StartBreed(
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// GetEggList 获取精灵蛋数组
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// 前端到后端无数据 请求协议
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func (ctl Controller) GetEggList(
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data *pet.C2S_GET_EGG_LIST, playerObj *player.Player) (result *pet.S2C_GET_EGG_LIST, err errorcode.ErrorCode) { //这个时候player应该是空的
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data *pet.C2S_GET_EGG_LIST, player *player.Player) (result *pet.S2C_GET_EGG_LIST, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.S2C_GET_EGG_LIST{}
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// TODO: 实现获取精灵蛋列表的逻辑
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// 示例数据,实际应从玩家数据中获取
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result.EggList = append(result.EggList, pet.EggInfo{EggID: 1, OwnerID: 10001, EggCatchTime: 122123,
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MalePetID: 1,
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FeMalePetID: 3,
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})
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r := player.Service.Egg.Get()
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if r == nil {
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return
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}
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for _, v := range r.EggList {
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result.EggList = append(result.EggList, v)
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}
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return result, 0
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}
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@@ -16,7 +16,7 @@ import (
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func (h Controller) GetUserSimInfo(data *user.SimUserInfoInboundInfo, player *player.Player) (result *user.SimUserInfoOutboundInfo, err errorcode.ErrorCode) {
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result = &user.SimUserInfoOutboundInfo{}
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copier.Copy(result, player.Service.Info.Person(data.UserId))
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copier.Copy(result, player.Service.Info.Person(data.UserId).Data)
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return result, 0
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}
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@@ -27,7 +27,7 @@ func (h Controller) GetUserSimInfo(data *user.SimUserInfoInboundInfo, player *pl
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func (h Controller) GetUserMoreInfo(data *user.MoreUserInfoInboundInfo, player *player.Player) (result *user.MoreUserInfoOutboundInfo, err errorcode.ErrorCode) {
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result = &user.MoreUserInfoOutboundInfo{}
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info := player.Service.Info.Person(data.UserId)
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copier.CopyWithOption(result, info, copier.Option{IgnoreEmpty: true, DeepCopy: true})
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copier.CopyWithOption(result, info.Data, copier.Option{IgnoreEmpty: true, DeepCopy: true})
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//todo 待实现
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return result, 0
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@@ -56,4 +56,4 @@ func (h Controller) GetPlayerExp(data *item.ExpTotalRemainInboundInfo, player *p
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TotalExp: uint32(player.Info.ExpPool),
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}, 0
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}
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}
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