refactor(logic): 重构逻辑层代码

- 移除未使用的 SocketHandler_Tomee.go、ai.go、effect_1.go 文件
- 更新 player 包名引用,替换原 service 包
- 调整 TomeeHeader 和相关处理逻辑至 player 包
- 更新各控制器中的 Player 引用为 player 包中的类型
- 移除冗余的 GetPlayer 方法,使用新逻辑
This commit is contained in:
2025-09-14 01:35:16 +08:00
parent 910e866456
commit 5e01837f78
66 changed files with 604 additions and 518 deletions

View File

@@ -3,8 +3,9 @@ package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
@@ -14,7 +15,7 @@ import (
// 获取精灵信息
func (h *Controller) GetPetInfo(
data *pet.InInfo,
c *service.Player) (result *pet.OutInfo,
c *player.Player) (result *pet.OutInfo,
err errorcode.ErrorCode) { //这个时候player应该是空的
for _, pi := range c.Info.PetList {
@@ -39,7 +40,7 @@ func (h *Controller) GetPetInfo(
// 获取仓库列表
func (h *Controller) GetPetList(
data *pet.GetPetListInboundEmpty,
c *service.Player) (result *pet.GetPetListOutboundInfo,
c *player.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.GetPetListOutboundInfo{}
@@ -57,7 +58,7 @@ func (h *Controller) GetPetList(
// 精灵背包仓库切换
func (h *Controller) PetRelease(
data *pet.PetReleaseInboundInfo,
c *service.Player) (
c *player.Player) (
result *pet.PetReleaseOutboundInfo,
err errorcode.ErrorCode) { //这个时候player应该是空的
//放入背包=数据库置1+添加到背包+pet release发包 仓库=数据库置0+移除背包 设置首发等于取到首发精灵后重新排序
@@ -96,7 +97,7 @@ func (h *Controller) PetRelease(
// 精灵展示
func (h *Controller) PlayerShowPet(
data *pet.PetShowInboundInfo, c *service.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
data *pet.PetShowInboundInfo, c *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
results := pet.PetShowOutboundInfo{}
for _, pi := range c.Info.PetList {
@@ -112,7 +113,7 @@ func (h *Controller) PlayerShowPet(
}
func (h *Controller) PetOneCure(
data *pet.PetOneCureInboundInfo, c *service.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
data *pet.PetOneCureInboundInfo, c *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.PetOneCureOutboundInfo{
data.CatchTime,
}
@@ -146,7 +147,7 @@ func (h *Controller) PetOneCure(
// 精灵首发
func (h *Controller) PetFirst(
data *pet.PetDefaultInboundInfo, c *service.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
data *pet.PetDefaultInboundInfo, c *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.PetDefaultOutboundInfo{}
var ttt []model.PetInfo