refactor(logic): 重构逻辑层代码
- 移除未使用的 SocketHandler_Tomee.go、ai.go、effect_1.go 文件 - 更新 player 包名引用,替换原 service 包 - 调整 TomeeHeader 和相关处理逻辑至 player 包 - 更新各控制器中的 Player 引用为 player 包中的类型 - 移除冗余的 GetPlayer 方法,使用新逻辑
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@@ -3,8 +3,9 @@ package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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@@ -14,7 +15,7 @@ import (
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// 获取精灵信息
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func (h *Controller) GetPetInfo(
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data *pet.InInfo,
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c *service.Player) (result *pet.OutInfo,
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c *player.Player) (result *pet.OutInfo,
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err errorcode.ErrorCode) { //这个时候player应该是空的
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for _, pi := range c.Info.PetList {
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@@ -39,7 +40,7 @@ func (h *Controller) GetPetInfo(
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// 获取仓库列表
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func (h *Controller) GetPetList(
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data *pet.GetPetListInboundEmpty,
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c *service.Player) (result *pet.GetPetListOutboundInfo,
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c *player.Player) (result *pet.GetPetListOutboundInfo,
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err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.GetPetListOutboundInfo{}
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@@ -57,7 +58,7 @@ func (h *Controller) GetPetList(
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// 精灵背包仓库切换
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func (h *Controller) PetRelease(
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data *pet.PetReleaseInboundInfo,
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c *service.Player) (
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c *player.Player) (
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result *pet.PetReleaseOutboundInfo,
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err errorcode.ErrorCode) { //这个时候player应该是空的
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//放入背包=数据库置1+添加到背包+pet release发包 仓库=数据库置0+移除背包 设置首发等于取到首发精灵后重新排序
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@@ -96,7 +97,7 @@ func (h *Controller) PetRelease(
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// 精灵展示
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func (h *Controller) PlayerShowPet(
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data *pet.PetShowInboundInfo, c *service.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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data *pet.PetShowInboundInfo, c *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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results := pet.PetShowOutboundInfo{}
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for _, pi := range c.Info.PetList {
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@@ -112,7 +113,7 @@ func (h *Controller) PlayerShowPet(
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}
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func (h *Controller) PetOneCure(
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data *pet.PetOneCureInboundInfo, c *service.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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data *pet.PetOneCureInboundInfo, c *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.PetOneCureOutboundInfo{
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data.CatchTime,
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}
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@@ -146,7 +147,7 @@ func (h *Controller) PetOneCure(
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// 精灵首发
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func (h *Controller) PetFirst(
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data *pet.PetDefaultInboundInfo, c *service.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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data *pet.PetDefaultInboundInfo, c *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.PetDefaultOutboundInfo{}
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var ttt []model.PetInfo
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