refactor(logic): 重构逻辑层代码
- 移除未使用的 SocketHandler_Tomee.go、ai.go、effect_1.go 文件 - 更新 player 包名引用,替换原 service 包 - 调整 TomeeHeader 和相关处理逻辑至 player 包 - 更新各控制器中的 Player 引用为 player 包中的类型 - 移除冗余的 GetPlayer 方法,使用新逻辑
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@@ -2,12 +2,13 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/item"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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)
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func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *service.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *player.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) {
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result = &item.ItemListOutboundInfo{}
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result.ItemList = make([]model.SingleItemInfo, 0)
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@@ -22,7 +23,7 @@ func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *service.Play
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return result, 0
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}
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func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *service.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *player.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) {
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return &item.GoldOnlineRemainOutboundInfo{
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