refactor(logic): 重构逻辑层代码

- 移除未使用的 SocketHandler_Tomee.go、ai.go、effect_1.go 文件
- 更新 player 包名引用,替换原 service 包
- 调整 TomeeHeader 和相关处理逻辑至 player 包
- 更新各控制器中的 Player 引用为 player 包中的类型
- 移除冗余的 GetPlayer 方法,使用新逻辑
This commit is contained in:
2025-09-14 01:35:16 +08:00
parent 910e866456
commit 5e01837f78
66 changed files with 604 additions and 518 deletions

View File

@@ -3,21 +3,23 @@ package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service"
"blazing/logic/service/common"
"blazing/logic/service/login"
"blazing/logic/service/player"
"blazing/logic/service/space"
blservice "blazing/modules/blazing/service"
"strings"
)
// 处理命令: 1001
func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *service.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) {
func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *player.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) {
blservice.NewUserService(data.Head.UserID).Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
return result, 0
}
func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c *service.Player) (result *login.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c *player.Player) (result *login.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
newnice := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
c.Info.Nick = newnice
@@ -25,7 +27,7 @@ func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c
Nickname: newnice,
UserID: c.ID(),
}
space.GetSpace(c.MapID()).Range(func(playerID uint32, player service.PlayerI) bool {
space.GetSpace(c.MapID()).Range(func(playerID uint32, player common.PlayerI) bool {
player.SendPack(data.Head.Pack(&result))
return true