From 5e007894eac647468a885b9f3c43eb23e6a15f0d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=94=E5=BF=B5?= <12574910+72wo@users.noreply.github.com> Date: Thu, 12 Mar 2026 01:17:02 +0800 Subject: [PATCH] =?UTF-8?q?```=20feat(fight):=20=E6=B7=BB=E5=8A=A0?= =?UTF-8?q?=E6=8A=80=E8=83=BD=E5=AE=9E=E4=BD=93=E7=A9=BA=E5=80=BC=E6=A3=80?= =?UTF-8?q?=E6=9F=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 为Effect93的Skill_Use方法添加空值检查,当技能实体为空时直接返回true, 避免潜在的空指针引用错误 ``` --- logic/service/fight/effect/effect_93.go | 3 +++ 1 file changed, 3 insertions(+) diff --git a/logic/service/fight/effect/effect_93.go b/logic/service/fight/effect/effect_93.go index 896f1433..3c06152a 100644 --- a/logic/service/fight/effect/effect_93.go +++ b/logic/service/fight/effect/effect_93.go @@ -20,6 +20,9 @@ type Effect93 struct { } func (e *Effect93) Skill_Use() bool { + if e.Ctx().SkillEntity == nil { + return true + } // 概率判定 ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)