重构
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@@ -85,6 +85,7 @@ func (s *Space) UP_ARENA(c common.PlayerI, FLAG uint32) {
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// NewSyncMap 创建一个新的玩家同步map
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func NewSpace() *Space {
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return &Space{
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User: csmap.New[uint32, common.PlayerI](
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// set the number of map shards. the default value is 32.
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