重构
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@@ -11,7 +11,7 @@ type Effect interface {
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Compare_Pre(fattack, sattack *action.SelectSkillAction) bool //比较前对优先级的修改
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//技能命中前的返回值代表是否可以出手 ,对命中本身的修改应该是对上下文本身的修改
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//对技能修改 行动开始前,注入视为等参数在这里实现
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Skill_Hit_Pre_ex(fattack, sattack *action.SelectSkillAction) bool //比较前对优先级的修改
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Skill_Hit_Pre(fattack, sattack *action.SelectSkillAction) bool //比较前对优先级的修改
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Skill_Hit() bool //这是是命中后的对技能的修改,比如变威力
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Skill_Hit_ex() bool // 技能命中前触发//预处理受击技能 被攻击方效果,比如受击时无效技能这样
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