``` refactor(fight): 重构状态效果初始化逻辑,统一使用InitEffect方法并内置随机持续回合

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2025-12-11 19:12:54 +00:00
parent 8eb0a1324b
commit 5ca43fe21f
16 changed files with 42 additions and 72 deletions

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@@ -136,13 +136,11 @@ func (e *Flammable) Skill_Use_ex() bool {
return true
}
// 获取状态效果
eff := input.Geteffect(input.EffectType.Status, info.PetStatus.Burned)
eff := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Burned))
if eff == nil {
return true
}
duration := int(e.Input.FightC.GetRand().Int31n(2)) // 默认随机 2~3 回合
eff.Duration(duration)
eff.SetArgs(e.Ctx().Our) //输入参数是对方
e.Ctx().Our.AddEffect(e.Ctx().Our, eff)
return true