``` refactor(fight): 重构状态效果初始化逻辑,统一使用InitEffect方法并内置随机持续回合
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@@ -15,10 +15,11 @@ type Effect1 struct {
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node.EffectNode
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}
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func initskill(id int, e input.Effect) {
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input.InitEffect(input.EffectType.Skill, id, e)
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}
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func init() {
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ret := &Effect1{}
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input.InitEffect(input.EffectType.Skill, 1, ret)
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initskill(1, &Effect1{})
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}
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