``` refactor(fight): 重构状态效果初始化逻辑,统一使用InitEffect方法并内置随机持续回合

This commit is contained in:
1
2025-12-11 19:12:54 +00:00
parent 8eb0a1324b
commit 5ca43fe21f
16 changed files with 42 additions and 72 deletions

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@@ -15,10 +15,11 @@ type Effect1 struct {
node.EffectNode
}
func initskill(id int, e input.Effect) {
input.InitEffect(input.EffectType.Skill, id, e)
}
func init() {
ret := &Effect1{}
input.InitEffect(input.EffectType.Skill, 1, ret)
initskill(1, &Effect1{})
}