feat(fight): 优化Boss战奖励发放与经验通知逻辑

- 重构 Boss 怪物掉落物品发放代码,提高可读性与扩展性
- 注释掉宠物经验变化的通知指令(2509),暂不发送给客户端
- 修复战斗模式判断条件,从 Mode 改为 Status 判断 PVE 战斗
- 调整战斗超时逻辑,修改超时原因并增加调试日志输出
- 优化战斗结束回调执行顺序,确保广播前完成状态更新
- 重写 PetInfo.AddEV 方法,支持更安全
This commit is contained in:
2025-11-23 00:06:14 +08:00
parent 1dbd4169e9
commit 5c5e5c06ab
4 changed files with 95 additions and 27 deletions

View File

@@ -159,23 +159,21 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID {
if refpet.Item != 0 {
c.SendPackCmd(8004, &info.S2C_GET_BOSS_MONSTER{
ItemList: c.ItemAdd(model.ItemInfo{
ItemId: refpet.Item,
ItemCnt: uint32(grand.Intn(2) + 1),
}),
items := &info.S2C_GET_BOSS_MONSTER{}
items.ItemList = c.ItemAdd(model.ItemInfo{
ItemId: refpet.Item,
ItemCnt: uint32(grand.Intn(2) + 1),
})
c.SendPackCmd(8004, items)
}
foi.Winpet.ADD_EV(gconv.Uint32s(strings.Split(xmlres.PetMAP[int(mo.ID)].YieldingEV, " ")))
foi.Winpet.AddEV(gconv.Uint32s(strings.Split(xmlres.PetMAP[int(mo.ID)].YieldingEV, " ")))
exp := uint32(xmlres.PetMAP[int(mo.ID)].YieldingExp) * mo.Level / 7
c.Info.ExpPool += exp * 4
c.AddPetExp(foi.Winpet, uint32(exp)*2)
c.SendPackCmd(2509, &info.PET_WAR_EXP_NOTICE{
EXP: exp * 2,
})
// c.SendPackCmd(2509, &info.PET_WAR_EXP_NOTICE{
// EXP: exp * 2,
// })
}
return 0