refactor(fight): 重构战斗相关代码

- 移除未使用的战斗模式枚举和相关代码
- 更新 BurnEffect 结构,增加生命周期管理
- 删除多余的 Skill 结构和 Effect 相关代码
- 调整 NoteReadyToFightInfo 结构的位置
This commit is contained in:
2025-08-25 04:23:32 +08:00
parent 043cef2b64
commit 5ba81e2f90
22 changed files with 997 additions and 437 deletions

View File

@@ -5,18 +5,19 @@ import (
"blazing/common/socket/errorcode"
"blazing/common/socket/handler"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/modules/blazing/model"
)
func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *entity.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.IsFighting = true
t1 := handler.NewTomeeHeader(2503, c.UserID)
ttt := fight.NoteReadyToFightInfo{
ttt := info.NoteReadyToFightInfo{
FightId: 3,
}
ttt.OurInfo = fight.FightUserInfo{UserID: c.UserID}
ttt.OurInfo = info.FightUserInfo{UserID: c.UserID}
ttt.OurPetList = []fight.ReadyFightPetInfo{{ID: 300,
ttt.OurPetList = []info.ReadyFightPetInfo{{ID: 300,
Level: 100,
MaxHp: 100,
@@ -27,8 +28,8 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
for i := 0; i < 4; i++ {
ttt.OurPetList[0].SkillList[i] = model.SkillInfo{ID: 10001, Pp: 1}
}
ttt.OpponentInfo = fight.FightUserInfo{UserID: 0}
ttt.OpponentPetList = []fight.ReadyFightPetInfo{{ID: 1,
ttt.OpponentInfo = info.FightUserInfo{UserID: 0}
ttt.OpponentPetList = []info.ReadyFightPetInfo{{ID: 1,
Level: 100,
MaxHp: 100,
SkillListLen: 4,