refactor(docs): 清理代码注释中的冗余Java对应说明
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@@ -23,8 +23,8 @@ func (t *TeamInfo) InitDefaults() {
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// TeamPKInfo 战队PK相关信息结构
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type TeamPKInfo struct {
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GroupID uint32 `struc:"uint32" default:"1"` // 分组ID,默认值1(对应Java的@UInt long)
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HomeTeamID uint32 `struc:"uint32" default:"1"` // 主队ID,默认值1(对应Java的@UInt long)
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GroupID uint32 `struc:"uint32" default:"1"` // 分组ID,默认值1(@UInt long)
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HomeTeamID uint32 `struc:"uint32" default:"1"` // 主队ID,默认值1(@UInt long)
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}
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// InitDefaults 初始化默认值(确保字段默认值正确赋值)
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@@ -115,10 +115,10 @@ type PetEffectInfo struct {
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Reserve4 [13]byte `struc:"[13]byte" json:"reserve4"`
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}
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// SkillInfo 精灵技能信息结构(对应Java的SkillInfo)
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// SkillInfo 精灵技能信息结构(SkillInfo)
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type SkillInfo struct {
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ID uint32 `struc:"uint32"` // 技能id(对应Java的@UInt long)
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Pp uint32 `struc:"uint32"` // 剩余pp(对应Java的@UInt long)
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ID uint32 `struc:"uint32"` // 技能id(@UInt long)
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Pp uint32 `struc:"uint32"` // 剩余pp(@UInt long)
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}
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// TableName Pet's table name
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@@ -18,10 +18,10 @@ type Pos struct {
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Y uint32 `struc:"uint32" default:"0"`
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}
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// PeopleItemInfo 穿戴装备信息结构(对应Java的PeopleItemInfo)
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// PeopleItemInfo 穿戴装备信息结构(PeopleItemInfo)
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type PeopleItemInfo struct {
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ID uint32 `struc:"uint32"` // 装备id
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Level uint32 `struc:"uint32" default:"1"` // 未知字段(默认值1,对应Java的@Builder.Default)
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Level uint32 `struc:"uint32" default:"1"` // 未知字段(默认值1,@Builder.Default)
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}
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// InitDefaults 初始化默认值(确保默认值正确赋值)
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