refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法

This commit is contained in:
1
2025-09-24 20:01:12 +00:00
parent 3314c11b48
commit 5a8d84ed40
7 changed files with 22 additions and 42 deletions

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@@ -18,6 +18,4 @@ func (e *EffectNode) OnSkill(opp *input.Input, skill *info.SkillEntity) {
func (e *EffectNode) OnSkillPP() bool {
return true
}
func (e *EffectNode) SkillUseEnd(*input.Input) {
}