refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法
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@@ -18,6 +18,4 @@ func (e *EffectNode) OnSkill(opp *input.Input, skill *info.SkillEntity) {
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func (e *EffectNode) OnSkillPP() bool {
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return true
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}
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func (e *EffectNode) SkillUseEnd(*input.Input) {
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}
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