feat(data): 重构颜色矩阵处理逻辑,将GlowFilter和相关功能迁移到common/data包

This commit is contained in:
1
2025-12-21 17:18:33 +00:00
parent 90fdb49b92
commit 5965c8319a
50 changed files with 1079 additions and 207 deletions

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package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
)
type BossService struct {
*cool.Service
}
func NewBossService() *BossService {
return &BossService{
&cool.Service{
Model: model.NewBossConfig(),
},
}
}

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package service
import (
"blazing/cool"
"blazing/modules/config/model"
"github.com/gogf/gf/v2/database/gdb"
)
type EffectService struct {
*cool.Service
}
func (s *EffectService) Args(id uint32) (int, []int) {
m := cool.DBM(s.Model).Where("se_idx", id).Cache(gdb.CacheOption{
//Duration: time.Hour,
Force: false,
})
var tt model.PlayerPetSpecialEffect
m.Scan(&tt)
return int(tt.Eid), tt.Args
}
func NewEffectService() *EffectService {
return &EffectService{
&cool.Service{
Model: model.NewPlayerPetSpecialEffect(),
},
}
}
var Effects = NewEffectService()

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package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
)
type MELEEService struct {
*cool.Service
}
func NewMELEEService() *MELEEService {
return &MELEEService{
&cool.Service{
Model: model.NewMeettConfig(),
},
}
}
func (s *MELEEService) Def() []model.MeleeConfig {
var pets []model.MeleeConfig
m := cool.DBM(s.Model)
m.OrderRandom().Limit(3).Scan(&pets)
return pets
// return ret.Interface().([]model.PetFusion)
}

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package service
import (
"blazing/cool"
"blazing/modules/config/model"
"fmt"
"strconv"
"time"
"github.com/dop251/goja"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/gconv"
)
type MonsterService struct {
*cool.Service
}
func NewMonsterService() *MonsterService {
return &MonsterService{
&cool.Service{
Model: model.NewMonsterRefresh(),
},
}
}
func (s *MonsterService) ModifyAfter(ctx g.Ctx, method string, param g.MapStrAny) (err error) {
gconv.String(param["map_id"])
cool.DBM(s.Model).Cache((gdb.CacheOption{
Duration: -1,
Name: model.TableNameMonsterRefresh + gconv.String(param["map_id"]),
Force: false,
}))
return nil
}
func (s *MonsterService) GetId(mapid uint32) []model.MonsterRefresh {
m := cool.DBM(s.Model).Where("map_id", mapid).Cache(
gdb.CacheOption{
Duration: time.Hour,
Name: model.TableNameMonsterRefresh + strconv.Itoa(int(mapid)),
Force: false,
},
)
var tt []model.MonsterRefresh
m.Scan(&tt)
// for _, v := range tt {
// if v.MapID == int32(mapid) {
// return uint32(v.MonsterID)
// }
// }
return tt
}
func Test_kick() {
const SCRIPT = `
function shouldRefresh(userId, day, dayOfWeek, hour, minute) {
return true;
}
`
t, _ := goja.Compile("test.js", SCRIPT, false)
vm := goja.New()
_, err := vm.RunProgram(t)
if err != nil {
panic(err)
}
sum, ok := goja.AssertFunction(vm.Get("shouldRefresh"))
if !ok {
panic("Not a function")
}
res, err := sum(
goja.Undefined(),
vm.ToValue(1),
vm.ToValue(time.Now().Day()),
vm.ToValue(time.Now().Weekday()),
vm.ToValue(time.Now().Hour()),
vm.ToValue(time.Now().Minute()),
)
if err != nil {
panic(err)
}
fmt.Println(res)
// Output: 42
}

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package service
import (
"blazing/cool"
"blazing/modules/config/model"
"blazing/modules/dict/service"
"strings"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
)
// PetFusionMaterialService 宠物融合材料子表Service对应pet_fusion_material表
type PetFusionMaterialService struct {
*cool.Service // 嵌入通用Service继承基础CRUD方法
}
var PetFusionMaterialServiceIns = NewPetFusionMaterialService()
// NewPetFusionMaterialService 创建PetFusionMaterialService实例
func NewPetFusionMaterialService() *PetFusionMaterialService {
return &PetFusionMaterialService{
&cool.Service{
Model: model.NewPetFusionMaterial(), // 绑定PetFusionMaterial模型默认参数占位
//Cache: gcache.New(),
// PageQueryOp: &cool.QueryOp{KeyWordField: []string{"material1", "material2", "material3", "material4"}},
},
}
}
// 获取融合材料的特性,返回两个值,一个是指定的特性,另一个是如果配方没找到的情况下,默认的配置
func (s *PetFusionMaterialService) Data(Material1 [4]uint32) uint32 {
cacheKey := strings.Join(gconv.Strings(Material1[:]), ":")
println(cacheKey, "获取融合id")
fusions := service.DictInfoServiceS.GetData("fusion")
for _, v := range Material1 {
if v < 10000 {
//使用过小的道具
return 0
}
_, ok := fusions[v]
if !ok {
//todo使用了非法材料
return 0
}
}
m := cool.DBM(s.Model)
var effect *model.PetFusionMaterial //一个特性应该是唯一的,但是我们要获取默认随机特性
condition := g.Map{
"material1": Material1[0],
"material2": Material1[1],
"material3": Material1[2],
"material4": Material1[3],
"is_enable": 1,
}
m.Where(condition).Cache(gdb.CacheOption{
// Duration: time.Hour,
Force: false,
}).Scan(&effect)
//这时候有可能效果是空的,那么这时候就再次查询默认的特性,保证每次必会生成一个数据库有的特性
//也许这个时候的特性配方就是随机从数据库中查找一个特性
if effect == nil {
effect2s := service.DictInfoServiceS.GetData("effect")
for _, v := range effect2s {
return gconv.Uint32(v.Value)
}
}
r := grand.Intn(4)
switch r {
case 0:
return effect.Trait1Idx
case 1:
return effect.Trait2Idx
case 2:
return effect.Trait3Idx
case 3:
return effect.Trait4Idx
}
return 0
}

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package service
import (
"blazing/cool"
"blazing/modules/config/model"
"github.com/alpacahq/alpacadecimal"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/grand"
)
// PetFusionService 宠物融合配方主表Service对应pet_fusion表
type PetFusionService struct {
*cool.Service // 嵌入通用Service继承基础CRUD方法
}
var PetFusionServiceS = NewPetFusionService()
// NewPetFusionService 创建PetFusionService实例
func NewPetFusionService() *PetFusionService {
return &PetFusionService{
&cool.Service{
Model: model.NewPetFusion(), // 绑定PetFusion模型
//Cache: gcache.New(),
PageQueryOp: &cool.QueryOp{FieldEQ: []string{"is_enable", "main_pet_id", "sub_pet_id", "result_pet_id"}},
},
}
}
//获取主副精灵融合的id,如果不存在,那就给一个保底的id
func (s *PetFusionService) Data(p1, p2, rand uint32) uint32 {
rand = uint32(alpacadecimal.NewFromInt(int64(rand)).Mul(alpacadecimal.NewFromFloat(0.5)).IntPart())
pet := s.getData(p1, p2)
for _, v := range pet {
rr := grand.Intn(100)
if rr < int(v.Probability+int32(rand)) {
return uint32(v.ResultPetID)
}
}
//说明是失败,直接返回失败
if len(pet) > 0 {
return 0
}
pets := s.def()
res := pets[grand.Intn(len(pets)-1)]
rr := grand.Intn(100)
if rr < int(res.Probability+int32(rand)) {
return uint32(res.ResultPetID)
}
//到这里相当于直接失败
return 0
}
func (s *PetFusionService) getData(p1, p2 uint32) []model.PetFusion {
//cacheKey := strings.Join([]string{fmt.Sprintf("%d", p1), fmt.Sprintf("%d", p2)}, ":")
m := cool.DBM(s.Model)
var pet []model.PetFusion //一个特性应该是唯一的,但是我们要获取默认随机特性
condition := g.Map{
"main_pet_id": p1,
"sub_pet_id": p2,
"is_enable": 1,
// "hits between ? and ?" : g.Slice{1, 10},
// "exp > 0" : nil,
// "category" : g.Slice{100, 200},
}
m.Where(condition).Cache(gdb.CacheOption{
// Duration: time.Hour,
Force: false,
}).Scan(&pet)
return pet
}
func (s *PetFusionService) def() []model.PetFusion {
var pets []model.PetFusion
m := cool.DBM(s.Model)
m.Where("is_enable", 1).Where("is_default", 1).Cache(gdb.CacheOption{
// Duration: time.Hour,
Force: false,
}).Scan(&pets)
return pets
// return ret.Interface().([]model.PetFusion)
}

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package service
import (
"blazing/cool"
"blazing/modules/config/model"
"github.com/gogf/gf/v2/database/gdb"
)
type TalkConfigService struct {
*cool.Service
}
var TalkConfigServiceS = NewTalkConfigService()
func NewTalkConfigService() *TalkConfigService {
return &TalkConfigService{
Service: &cool.Service{Model: model.NewMineralCollectionConfig()},
// Cache: gcache.New()},
}
}
func (s *TalkConfigService) GetCache(flag int) []model.MineralCollectionConfig {
var config []model.MineralCollectionConfig
cool.DBM(s.Model).Where("type", flag).Cache(gdb.CacheOption{
// Duration: time.Hour,
Force: false,
}).Scan(&config)
return config
}