根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:

```
docs(changelog): 更新版本更新日志

- 添加新功能说明
- 修复已知问题记录
- 更新相关文档内容
```
This commit is contained in:
昔念
2026-01-20 02:25:02 +08:00
parent 026689f3ed
commit 562bf380eb
28 changed files with 75 additions and 64 deletions

View File

@@ -68,7 +68,7 @@ type ContinuousDamage struct {
// 技能命中前触发伤害1/8最大生命值真实伤害
func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
damage := e.calculateDamage()
println(damage.IntPart(), "烧伤")
e.Ctx().Our.Damage(e.Input, &info.DamageZone{
Type: info.DamageType.True,
Damage: damage,