根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
``` docs(changelog): 更新版本更新日志 - 添加新功能说明 - 修复已知问题记录 - 更新相关文档内容 ```
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@@ -68,7 +68,7 @@ type ContinuousDamage struct {
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// 技能命中前触发伤害(1/8最大生命值真实伤害)
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func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
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damage := e.calculateDamage()
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println(damage.IntPart(), "烧伤")
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e.Ctx().Our.Damage(e.Input, &info.DamageZone{
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Type: info.DamageType.True,
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Damage: damage,
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