修改战斗
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@@ -19,11 +19,11 @@ func (u *Input) UseSkill(opp *Input, skill *info.SkillEntity) {
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CritRate := utils.Max(skill.CritRate, 1)
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//CritAtkFirst: 先出手时必定致命一击; 默认: 0
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if skill.CritAtkFirst != 0 && u.FightC {
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if skill.CritAtkFirst != 0 && u.FightC.IsFirst(u.Player) {
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CritRate = 16
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}
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//CritAtkSecond: 后出手时必定致命一击; 默认: 0
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if skill.CritAtkSecond != 0 && !u.First {
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if skill.CritAtkSecond != 0 && !u.FightC.IsFirst(u.Player) {
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CritRate = 16
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}
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// CritSelfHalfHp: 自身体力低于一半时必定致命一击; 默认: 0
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