修改战斗

This commit is contained in:
1
2025-09-30 10:40:36 +00:00
parent 23fdd9e968
commit 5627458311
2 changed files with 14 additions and 18 deletions

View File

@@ -19,11 +19,11 @@ func (u *Input) UseSkill(opp *Input, skill *info.SkillEntity) {
CritRate := utils.Max(skill.CritRate, 1)
//CritAtkFirst: 先出手时必定致命一击; 默认: 0
if skill.CritAtkFirst != 0 && u.FightC {
if skill.CritAtkFirst != 0 && u.FightC.IsFirst(u.Player) {
CritRate = 16
}
//CritAtkSecond: 后出手时必定致命一击; 默认: 0
if skill.CritAtkSecond != 0 && !u.First {
if skill.CritAtkSecond != 0 && !u.FightC.IsFirst(u.Player) {
CritRate = 16
}
// CritSelfHalfHp: 自身体力低于一半时必定致命一击; 默认: 0