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昔念
2026-02-03 23:05:25 +08:00
parent b049e129c5
commit 55fbcd6fc3

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@@ -236,7 +236,7 @@ func (player1 *Player) Kick(qtype int) {
// 实际上这里有个问题,会造成重复保存问题
player1.SendPack(head.Pack(nil))
if qtype == 0 {
if qtype == 1 {
return
}