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昔念
2026-04-23 00:40:01 +08:00
parent 7fd89800fa
commit 5500684e29
2 changed files with 0 additions and 51 deletions

View File

@@ -226,13 +226,6 @@ func (our *Input) SetOPP(t *Input) {
}
func (our *Input) RecoverEffect() {
//println("恢复效果",our.UserID)
fmt.Printf("[RecoverEffect] input=%p effects=%d cache=%d lost=%d paralysis=%v fear=%v sleep=%v tired=%v petrified=%v\n",
our, len(our.Effects), len(our.EffectCache), len(our.EffectLost),
our.StatEffect_Exist(info.PetStatus.Paralysis),
our.StatEffect_Exist(info.PetStatus.Fear),
our.StatEffect_Exist(info.PetStatus.Sleep),
our.StatEffect_Exist(info.PetStatus.Tired),
our.StatEffect_Exist(info.PetStatus.Petrified))
//根本没释放技能,这些效果全部失效
for _, e := range our.EffectCache {
@@ -249,23 +242,9 @@ func (our *Input) RecoverEffect() {
}
}
fmt.Printf("[RecoverEffect] done input=%p effects=%d cache=%d lost=%d paralysis=%v fear=%v sleep=%v tired=%v petrified=%v\n",
our, len(our.Effects), len(our.EffectCache), len(our.EffectLost),
our.StatEffect_Exist(info.PetStatus.Paralysis),
our.StatEffect_Exist(info.PetStatus.Fear),
our.StatEffect_Exist(info.PetStatus.Sleep),
our.StatEffect_Exist(info.PetStatus.Tired),
our.StatEffect_Exist(info.PetStatus.Petrified))
}
func (our *Input) ReactvieEffect() {
fmt.Printf("[ReactvieEffect] input=%p effects=%d cache=%d lost=%d paralysis=%v fear=%v sleep=%v tired=%v petrified=%v\n",
our, len(our.Effects), len(our.EffectCache), len(our.EffectLost),
our.StatEffect_Exist(info.PetStatus.Paralysis),
our.StatEffect_Exist(info.PetStatus.Fear),
our.StatEffect_Exist(info.PetStatus.Sleep),
our.StatEffect_Exist(info.PetStatus.Tired),
our.StatEffect_Exist(info.PetStatus.Petrified))
//根本没释放技能,这些效果全部失效
for _, e := range our.EffectLost {
@@ -282,13 +261,6 @@ func (our *Input) ReactvieEffect() {
our.AddEffect(e.GetInput(), e)
}
fmt.Printf("[ReactvieEffect] done input=%p effects=%d cache=%d lost=%d paralysis=%v fear=%v sleep=%v tired=%v petrified=%v\n",
our, len(our.Effects), len(our.EffectCache), len(our.EffectLost),
our.StatEffect_Exist(info.PetStatus.Paralysis),
our.StatEffect_Exist(info.PetStatus.Fear),
our.StatEffect_Exist(info.PetStatus.Sleep),
our.StatEffect_Exist(info.PetStatus.Tired),
our.StatEffect_Exist(info.PetStatus.Petrified))
}
func (our *Input) GenSataus() {
our.Status = [20]int8{}