feat(item): 添加物品相关功能并优化任务和宠物逻辑
- 新增物品检查和添加功能 - 优化任务重置和完成逻辑 - 改进宠物信息获取和展示 - 调整玩家登录和保存机制
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@@ -4,10 +4,28 @@ import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/item"
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"blazing/modules/blazing/model"
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)
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func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *service.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) {
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result = &item.ItemListOutboundInfo{}
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result.ItemList = make([]model.SingleItemInfo, 0)
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re := c.Service.ItemCheak()
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for _, v := range re {
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if int32(v.ItemId) > int32(data.Param1) && int32(v.ItemId) < int32(data.Param2) {
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v.LeftTime = 360000
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result.ItemList = append(result.ItemList, v)
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}
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}
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return result, 0
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}
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func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *service.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) {
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return &item.GoldOnlineRemainOutboundInfo{
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uint32(c.Info.GoldBean) * 100,
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}, 0
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}
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@@ -35,26 +35,29 @@ func (h *Controller) Login(data *login.InInfo, c *service.Conn) (result *login.O
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h.RPCClient.Kick(data.Head.UserID) //先踢人
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t := socket.GetPlayer(c, data.Head.UserID)
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t.Info = blservice.NewUserService(data.Head.UserID).Person()
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t.Service = blservice.NewUserService(data.Head.UserID)
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t.Info = t.Service.Person()
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t.Info.UserID = data.Head.UserID
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t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
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t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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if !IsToday(t.Info.LastResetTime) { //判断是否是今天
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t.Info.LastResetTime = time.Now()
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//每天login时候检查重置时间,然后把电池,任务,挖矿重置
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t.Info.TimeToday = 0 //重置电池
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taskservice := blservice.NewUserService(t.ID())
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for i := 400; i < 500; i++ { //每日任务区段
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t.Info.TaskList[i] = 0 //重置每日任务
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go func() {
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for i := 400; i < 500; i++ { //每日任务区段
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t.Info.TaskList[i] = 0 //重置每日任务
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_, ok := taskservice.TaskInfo((uint32(i)))
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if ok {
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taskservice.TaskSet((uint32(i)), model.TaskInfo{
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Info: []uint32{},
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})
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_, ok := t.Service.TaskInfo((uint32(i)))
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if ok {
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t.Service.TaskSet((uint32(i)), model.TaskInfo{
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Info: []uint32{},
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})
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}
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}
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}
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}()
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}
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if t.MapID() > 10000 {
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@@ -68,8 +71,6 @@ func (h *Controller) Login(data *login.InInfo, c *service.Conn) (result *login.O
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result = login.NewOutInfo() //设置登录消息
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result.PlayerInfo = *t.Info
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//result.TaskList = blservice.NewUserService(t.Info.UserID).GenTask()
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//result.PetList = blservice.NewUserService(t.Info.UserID).GetPetList(1)
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tt := maps.NewOutInfo()
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//copier.Copy(t.Info, tt)
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@@ -1,11 +1,12 @@
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package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/pet"
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blservice "blazing/modules/blazing/service"
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"blazing/modules/blazing/model"
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"github.com/jinzhu/copier"
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)
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@@ -15,11 +16,15 @@ func (h *Controller) GetPetInfo(
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data *pet.InInfo,
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c *service.Player) (result *pet.OutInfo,
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err errorcode.ErrorCode) { //这个时候player应该是空的
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for _, pi := range c.Info.PetList {
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if pi.CatchTime == data.CatchTime {
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return &pet.OutInfo{
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PetInfo: pi,
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}, 0
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}
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t := blservice.NewUserService(c.Info.UserID).GetPetInfo(data.CatchTime)
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return &pet.OutInfo{
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PetInfo: t,
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}, 0
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}
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return result, errorcode.ErrorCodes.ErrNoPrerequisiteFacility
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}
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// 获取仓库列表
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@@ -29,7 +34,7 @@ func (h *Controller) GetPetList(
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err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.GetPetListOutboundInfo{}
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tt := blservice.NewUserService(c.Info.UserID).GetPetList(0) //获得未放生的精灵
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tt := c.Service.GetPetList(0) //获得未放生的精灵
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result.ShortInfoList = make([]pet.PetShortInfo, len(tt))
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for i, v := range tt {
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@@ -51,7 +56,7 @@ func (h *Controller) PetRelease(
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result = &pet.PetReleaseOutboundInfo{}
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result.Flag = uint32(data.Flag)
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t := blservice.NewUserService(c.Info.UserID).PetM(int(data.CatchTime), int(data.Flag))
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t := c.Service.PetM(int(data.CatchTime), int(data.Flag))
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switch data.Flag {
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case 0:
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@@ -79,3 +84,53 @@ func (h *Controller) PetRelease(
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//service.NewUserService(c.Info.UserID).PetAdd( *r)
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return result, 0
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}
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// 精灵展示
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func (h *Controller) PlayerShowPet(
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data *pet.PetShowInboundInfo, c *service.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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results := pet.PetShowOutboundInfo{}
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for _, pi := range c.Info.PetList {
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if pi.CatchTime == data.CatchTime {
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copier.Copy(&results, pi)
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results.Flag = data.Flag
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results.UserID = data.Head.UserID
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data.Broadcast(c.Info.MapID, results) //同步广播
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}
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}
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return result, -1
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}
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func (h *Controller) PetOneCure(
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data *pet.PetOneCureInboundInfo, c *service.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.PetOneCureOutboundInfo{
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data.CatchTime,
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}
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var temp []model.PetInfo
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for _, pi := range c.Info.PetList {
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if pi.CatchTime == data.CatchTime {
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pi.Hp = pi.MaxHp
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// 恢复技能PP值
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var skillList [4]model.SkillInfo
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for i, skill := range pi.SkillList {
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// 跳过无效技能
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if skill.ID == 0 {
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continue
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}
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// 恢复至最大PP值(从配置表获取)
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if maxPP, ok := xmlres.SkillMap[int(skill.ID)]; ok {
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skill.PP = uint32(maxPP.MaxPP)
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skillList[i] = skill
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}
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}
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pi.SkillList = skillList
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}
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temp = append(temp, pi)
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}
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c.Info.PetList = temp
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return result, 0
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}
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@@ -5,7 +5,6 @@ import (
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"blazing/logic/service"
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"blazing/logic/service/task"
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"blazing/modules/blazing/model"
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blservice "blazing/modules/blazing/service"
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"math/rand"
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"time"
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)
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@@ -37,14 +36,14 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *service.Play
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// isdaliy = true
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// }
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result = &task.AddTaskBufOutboundInfo{}
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taskservice := blservice.NewUserService(c.Info.UserID)
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_, ok := taskservice.TaskInfo(data.TaskId)
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_, ok := c.Service.TaskInfo(data.TaskId)
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if ok {
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taskservice.TaskSet(data.TaskId, model.TaskInfo{
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c.Service.TaskSet(data.TaskId, model.TaskInfo{
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Info: data.TaskList,
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})
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} else {
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taskservice.TaskADD(data.TaskId, model.TaskInfo{
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c.Service.TaskADD(data.TaskId, model.TaskInfo{
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Info: data.TaskList,
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})
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@@ -94,7 +93,7 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *service
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r := model.GenPetInfo(1, []int{0, 31}, []int{0, 24}, []int{0}, []int{0}, []int{5})
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result.CaptureTime = r.CatchTime
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result.PetTypeId = r.ID
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blservice.NewUserService(c.Info.UserID).PetAdd(*r)
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c.Service.PetAdd(*r)
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}
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if data.TaskId == 87 { //新手注册任务
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@@ -107,6 +106,11 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *service
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result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 1, ItemCount: 5000})
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}
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var ttt []model.SingleItemInfo
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for _, v := range result.ItemList {
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ttt = append(ttt, model.SingleItemInfo{ItemId: v.ItemId, ItemCnt: v.ItemCount})
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}
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c.ItemAdd(ttt)
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return result, 0
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}
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@@ -114,7 +118,7 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *service
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* 获取任务状态
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*/
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func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *service.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
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info, _ := blservice.NewUserService(c.Info.UserID).TaskInfo(data.TaskId)
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info, _ := c.Service.TaskInfo(data.TaskId)
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result = &task.GetTaskBufOutboundInfo{}
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result.TaskId = data.TaskId
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result.TaskList = info.Info
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