fix(fight): 修复战斗中属性变化与暴击判定逻辑
- 调整能力提升计算时机,确保命中后再恢复原始属性 - 暴击判断前置,仅在命中时计算暴击翻倍及破防逻辑 - 优化回合结束效果清除逻辑,增加状态存活判断 refactor(controller): 重构擂台相关接口返回结构体类型 - 将 ARENA_SET_OWENR、ARENA_FIGHT_OWENR 等函数的返回值统一改为 NullOutboundInfo,并移除冗余字段返回 - 广播逻辑调整,统一使用 Broadcast
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@@ -39,7 +39,7 @@ require (
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github.com/mattn/go-colorable v0.1.13 // indirect
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github.com/mattn/go-isatty v0.0.20 // indirect
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github.com/mattn/go-runewidth v0.0.15 // indirect
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github.com/mhmtszr/concurrent-swiss-map v1.0.9 // indirect
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github.com/mhmtszr/concurrent-swiss-map v1.0.9
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github.com/olekukonko/tablewriter v0.0.5 // indirect
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github.com/redis/go-redis/v9 v9.5.1 // indirect
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github.com/rivo/uniseg v0.4.7 // indirect
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