fix(fight): 修复战斗中属性变化与暴击判定逻辑

- 调整能力提升计算时机,确保命中后再恢复原始属性
- 暴击判断前置,仅在命中时计算暴击翻倍及破防逻辑
- 优化回合结束效果清除逻辑,增加状态存活判断

refactor(controller): 重构擂台相关接口返回结构体类型

- 将 ARENA_SET_OWENR、ARENA_FIGHT_OWENR 等函数的返回值统一改为
  NullOutboundInfo,并移除冗余字段返回
- 广播逻辑调整,统一使用 Broadcast
This commit is contained in:
2025-11-20 05:57:29 +08:00
parent c0b09c92c4
commit 53d6db7e17
37 changed files with 555 additions and 151 deletions

View File

@@ -39,7 +39,7 @@ require (
github.com/mattn/go-colorable v0.1.13 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mattn/go-runewidth v0.0.15 // indirect
github.com/mhmtszr/concurrent-swiss-map v1.0.9 // indirect
github.com/mhmtszr/concurrent-swiss-map v1.0.9
github.com/olekukonko/tablewriter v0.0.5 // indirect
github.com/redis/go-redis/v9 v9.5.1 // indirect
github.com/rivo/uniseg v0.4.7 // indirect