```
refactor(controller): 重构控制器函数命名和代码注释 - 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑 - 重命名 Leiyi 函数为 GetLeiyiTrainStatus - 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释 - 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce 等擂台相关函数添加注释前缀 - 重命名 PETKing 函数为 PetKing - 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明 - 重命名 BuyMItem 函数为 BuyMultipleItems - 重命名 ITEM_S
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@@ -7,20 +7,20 @@ import (
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"blazing/modules/config/service"
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)
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func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) GetTalkCount(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) {
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result = &item.TalkCountOutboundInfo{}
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cid, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
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talkCount, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
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if !ok {
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return result, 0
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}
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result.GiftCount = uint32(cid)
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result.GiftCount = uint32(talkCount)
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return result, 0
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}
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//var talkcacche = make(map[string]uint32)
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func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) {
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func (h Controller) GetTalkCategory(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) {
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result = &item.DayTalkInfo{}
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result.OutList = make([]item.CateInfo, 0)
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@@ -33,11 +33,11 @@ func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (
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//service.NewItemService().GetItemCount(config.ItemID)
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for _, itemid := range config.ItemID {
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ritemcount := service.NewItemService().GetItemCount(itemid)
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ret := c.ItemAdd(uint32(itemid), uint32(ritemcount))
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if ret {
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result.OutList = append(result.OutList, item.CateInfo{ID: itemid, Count: uint32(ritemcount)})
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for _, itemID := range config.ItemID {
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itemCount := service.NewItemService().GetItemCount(itemID)
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success := c.ItemAdd(uint32(itemID), uint32(itemCount))
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if success {
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result.OutList = append(result.OutList, item.CateInfo{ID: itemID, Count: uint32(itemCount)})
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}
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}
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