```
refactor(controller): 重构控制器函数命名和代码注释 - 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑 - 重命名 Leiyi 函数为 GetLeiyiTrainStatus - 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释 - 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce 等擂台相关函数添加注释前缀 - 重命名 PETKing 函数为 PetKing - 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明 - 重命名 BuyMItem 函数为 BuyMultipleItems - 重命名 ITEM_S
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@@ -10,8 +10,8 @@ import (
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"blazing/modules/blazing/model"
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)
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// 射击
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func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
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// PlayerAim 射击
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func (h Controller) PlayerAim(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
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result = &user.AimatOutboundInfo{
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ItemId: data.ItemId,
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@@ -23,7 +23,7 @@ func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result
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return
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}
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func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) PlayerChat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) {
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result = &user.ChatOutboundInfo{
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@@ -92,7 +92,7 @@ func (h Controller) ChangeNONOColor(data *user.ChangeNONOColorInboundInfo, c *pl
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c.GetSpace().Broadcast(c, data.Head.CMD, result)
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return
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}
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func (h Controller) DANCE_ACTION(data *user.C2SDanceAction, c *player.Player) (result *user.S2CDanceAction, err errorcode.ErrorCode) {
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func (h Controller) DanceAction(data *user.C2SDanceAction, c *player.Player) (result *user.S2CDanceAction, err errorcode.ErrorCode) {
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result = &user.S2CDanceAction{
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Type: data.Type,
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@@ -101,7 +101,7 @@ func (h Controller) DANCE_ACTION(data *user.C2SDanceAction, c *player.Player) (r
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c.GetSpace().Broadcast(c, data.Head.CMD, result)
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return
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}
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func (h Controller) PEOPLE_TRANSFROM(data *user.C2SPEOPLE_TRANSFROM, c *player.Player) (result *user.S2CPEOPLE_TRANSFROM, err errorcode.ErrorCode) {
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func (h Controller) PeopleTransform(data *user.C2SPEOPLE_TRANSFROM, c *player.Player) (result *user.S2CPEOPLE_TRANSFROM, err errorcode.ErrorCode) {
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result = &user.S2CPEOPLE_TRANSFROM{
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SuitID: data.SuitID,
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@@ -117,8 +117,8 @@ func (h Controller) ChangePlayerCloth(data *item.ChangePlayerClothInboundInfo, c
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ClothList: make([]model.PeopleItemInfo, 0),
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}
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for _, v := range data.ClothList {
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result.ClothList = append(result.ClothList, model.PeopleItemInfo{ID: v, Level: 1})
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for _, clothID := range data.ClothList {
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result.ClothList = append(result.ClothList, model.PeopleItemInfo{ID: clothID, Level: 1})
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}
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c.Info.Clothes = result.ClothList
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