```
refactor(controller): 重构控制器函数命名和代码注释 - 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑 - 重命名 Leiyi 函数为 GetLeiyiTrainStatus - 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释 - 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce 等擂台相关函数添加注释前缀 - 重命名 PETKing 函数为 PetKing - 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明 - 重命名 BuyMItem 函数为 BuyMultipleItems - 重命名 ITEM_S
This commit is contained in:
@@ -15,7 +15,7 @@ import (
|
||||
"github.com/jinzhu/copier"
|
||||
)
|
||||
|
||||
func (h *Controller) MapEnter(data *space.InInfo, c *player.Player) (result *info.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
func (h Controller) EnterMap(data *space.InInfo, c *player.Player) (result *info.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
|
||||
c.Info.MapID = data.MapId //登录地图
|
||||
c.GetSpace().User.Store(c.Info.UserID, c) //添加玩家
|
||||
@@ -28,7 +28,7 @@ func (h *Controller) MapEnter(data *space.InInfo, c *player.Player) (result *inf
|
||||
|
||||
return result, 0
|
||||
}
|
||||
func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
|
||||
func (h Controller) GetMapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
|
||||
|
||||
result = &maphot.OutInfo{
|
||||
|
||||
@@ -37,7 +37,7 @@ func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *mapho
|
||||
|
||||
return
|
||||
}
|
||||
func (h *Controller) MapLeave(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
func (h Controller) LeaveMap(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
atomic.StoreUint32(&c.Canmon, 0)
|
||||
|
||||
//data.Broadcast(c.Info.MapID, info.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
|
||||
@@ -51,7 +51,7 @@ func (h *Controller) MapLeave(data *space.LeaveMapInboundInfo, c *player.Player)
|
||||
//c.Info.MapID = 0 // 重置当前地图
|
||||
return
|
||||
}
|
||||
func (h *Controller) MapList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
atomic.StoreUint32(&c.Canmon, 2)
|
||||
c.MapNPC.Reset(5 * time.Second)
|
||||
result = &info.ListMapPlayerOutboundInfo{
|
||||
@@ -60,7 +60,7 @@ func (h *Controller) MapList(data *space.ListMapPlayerInboundInfo, c *player.Pla
|
||||
|
||||
return
|
||||
}
|
||||
func (h *Controller) Attack_Boss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
|
||||
if atomic.LoadInt32(&c.GetSpace().MapBossInfo.Hp) > 0 {
|
||||
atomic.AddInt32(&c.GetSpace().MapBossInfo.Hp, -1)
|
||||
|
||||
Reference in New Issue
Block a user