refactor(rpc): 更新结构体标签以跳过特定字段序列化

将多个结构体中的 `struc:"[0]pad"` 标签更改为 `struc:"skip"`,
以避免在序列化过程中处理不必要的填充字段。同时新增放生与领回相关逻辑,
并完善部分控制器函数和消息结构定义。
```
This commit is contained in:
2025-11-24 11:56:20 +08:00
parent 2723b1871d
commit 50232339d9
32 changed files with 147 additions and 74 deletions

View File

@@ -6,7 +6,7 @@ import (
)
type SimUserInfoInboundInfo struct {
Head common.TomeeHeader `cmd:"2051" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2051" struc:"skip"`
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
}
type SimUserInfoOutboundInfo struct {
@@ -71,7 +71,7 @@ type SimUserInfoOutboundInfo struct {
Clothes []model.PeopleItemInfo `codec:"true"`
}
type MoreUserInfoInboundInfo struct {
Head common.TomeeHeader `cmd:"2052" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2052" struc:"skip"`
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
}
type MoreUserInfoOutboundInfo struct {
@@ -121,7 +121,7 @@ type MoreUserInfoOutboundInfo struct {
// AimatInboundInfo 对应Java的AimatInboundInfo类
type AimatInboundInfo struct {
Head common.TomeeHeader `cmd:"2104" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2104" struc:"skip"`
ItemId uint32 `description:"物品id 射击激光 物品id为0" codec:"auto" uint:"true"`
ShootType uint32 `description:"射击类型 未知 给0" codec:"auto" uint:"true"`
Point model.Pos `description:"射击的坐标 x y" codec:"auto"` // 默认值对应@Builder.Default