This commit is contained in:
1
2025-10-10 02:57:20 +00:00
parent 43e1ef2a0e
commit 4cb7b2d739

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@@ -8,15 +8,15 @@ func GetPlayer(c *Conn, userid uint32) *Player { //TODO 这里待优化,可能
//检查player初始化是否为conn初始后取map防止二次连接后存在两个player
clientdata := c.MainConn.Context().(*ClientData)
if clientdata.Player != nil {
return clientdata.Player
if clientdata.Player == nil {
clientdata.Player = NewPlayer(
WithConn(c), //注入conn
)
}
clientdata.Player = NewPlayer(
WithConn(c), //注入conn
)
// gff := socket.NewClientData()
// gff.Player = clientdata.Player