``` feat(fight): 新增多种技能效果实现(110/125/128/131/145/151),优化状态判断逻辑并重构随机数生成方式

This commit is contained in:
1
2025-12-11 20:05:00 +00:00
parent 5ca43fe21f
commit 4c69e578dd
13 changed files with 328 additions and 33 deletions

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@@ -154,7 +154,7 @@ func (our *Input) StatEffect_Exist_all() bool {
}
// 判断是否是状态技能
func (our *Input) IS_Stat(v Effect) bool {
func IS_Stat(v Effect) bool {
t := v.ID()
if t.GetEffectType() == EffectType.Status {
return true