``` feat(fight): 新增多种技能效果实现(110/125/128/131/145/151),优化状态判断逻辑并重构随机数生成方式
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@@ -154,7 +154,7 @@ func (our *Input) StatEffect_Exist_all() bool {
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}
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// 判断是否是状态技能
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func (our *Input) IS_Stat(v Effect) bool {
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func IS_Stat(v Effect) bool {
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t := v.ID()
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if t.GetEffectType() == EffectType.Status {
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return true
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