feat(boss_fight): 完善宠物捕获和战斗奖励机制 - 在宠物捕获时记录当前地图ID作为CatchMap - 将经验值奖励改为通过道具系统发放,统一使用ItemAdd方法处理 - 调整EXP奖励的计算方式,移除原有S2C_GET_BOSS_MONSTER中的EXP字段 feat(arena): 优化竞技场对战奖励和EV分配 - 将竞技场胜利奖励的EV值
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86
modules/player/controller/admin/pet.go
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86
modules/player/controller/admin/pet.go
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package admin
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import (
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"blazing/common/data"
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"blazing/cool"
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config "blazing/modules/config/service"
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"blazing/modules/player/model"
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"blazing/modules/player/service"
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"context"
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"github.com/gogf/gf/v2/frame/g"
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)
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type PetBagController struct {
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*cool.Controller
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}
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type PetGetReq struct {
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g.Meta `path:"/genpet" method:"POST"`
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UserID uint32 `json:"user_id"`
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IsVIP int `json:"is_vip"`
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// 新增:精灵相关参数(完全对齐自定义表单配置)
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PetTypeId int `json:"petTypeId" v:"required|min:1" comment:"精灵类型ID,必填,正整数(最小1,无0或负数类型),对应GenPetInfo的id参数"`
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IndividualValue int `json:"individualValue" v:"required|between:-1,31" comment:"精灵个体值,必填,范围-1~31(-1表示随机生成满个体,0~31为固定值,决定基础属性上限)"`
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NatureId int `json:"natureId" v:"required|between:-1,24" comment:"精灵性格ID,必填,范围-1~24(-1表示随机,0~24对应25种固定性格,影响属性加成)"`
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AbilityTypeEnum int `json:"abilityTypeEnum" v:"required|min:-1" comment:"精灵特性类型ID,必填,最小值-1(-1表示随机选择1个特性,0及以上为固定特性ID,需与PlayerEffectMAP匹配)"`
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IsShiny int `json:"isShiny" v:"min:-1" comment:"精灵异色(闪光)ID,必填,最小值-1(-1表示随机,0及以上为固定异色状态,稀有精灵特殊外观/属性),原表单hidden但需保留必填逻辑"`
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Level int `json:"level" v:"required|between:1,100" comment:"精灵等级,必填,范围1~100(常规游戏等级上限,影响精灵当前属性强度)"`
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}
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func init() {
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var task_info_controller = &PetBagController{
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&cool.Controller{
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Prefix: "/admin/monster/bag",
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Api: []string{"Delete", "Update", "Info", "List", "Page"},
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Service: service.NewPetService(0), //因为page已经过滤,所以这里需要改成0
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},
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}
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// 注册路由
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cool.RegisterController(task_info_controller)
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}
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func (c *PetBagController) GetSession(ctx context.Context, req *PetGetReq) (res *cool.BaseRes, err error) {
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var shiny []data.GlowFilter
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if req.IsShiny != 0 {
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r := config.NewShinyService().GetShiny(req.IsShiny)
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shiny = append(shiny, *r)
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}
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t := model.GenPetInfo(
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req.PetTypeId, req.IndividualValue, req.NatureId, req.AbilityTypeEnum, req.Level, shiny, -1)
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t.CatchRect = 1 //代表这是人工合成的
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service.NewUserService(uint32(req.UserID)).Pet.PetAdd(t)
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return
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}
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func (c *PetBagController) Level(ctx context.Context, req *PetLevelReq) (res *cool.BaseRes, err error) {
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// m := gmap.New()
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r := service.NewUserService(0).Pet.Pet_LEVEL_all()
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ress := make([]PetLevelRes, 0)
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for _, v := range r {
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ress = append(ress, PetLevelRes{
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UserID: int(v.PlayerID),
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Level: int(v.Data.Level),
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ID: int(v.Data.ID),
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})
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}
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res.Data = ress
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return
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}
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type PetLevelReq struct {
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g.Meta `path:"/getlevel" method:"GET"`
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// 新增:精灵相关参数(完全对齐自定义表单配置)
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}
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type PetLevelRes struct {
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UserID int `json:"user_id"`
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//等级PetLevelRes
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Level int `json:"level"`
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//ID
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ID int `json:"id"`
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}
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