feat(boss_fight): 完善宠物捕获和战斗奖励机制 - 在宠物捕获时记录当前地图ID作为CatchMap - 将经验值奖励改为通过道具系统发放,统一使用ItemAdd方法处理 - 调整EXP奖励的计算方式,移除原有S2C_GET_BOSS_MONSTER中的EXP字段 feat(arena): 优化竞技场对战奖励和EV分配 - 将竞技场胜利奖励的EV值
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@@ -63,5 +63,6 @@ func (h Controller) GetPlayerExp(data *item.ExpTotalRemainInboundInfo, player *p
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return &item.ExpTotalRemainOutboundInfo{
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TotalExp: uint32(player.Info.ExpPool),
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TotalEv: uint32(player.Info.EVPool),
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}, 0
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}
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