```
feat: 更新战斗系统模型结构和Redis消息处理 - 引入gredis依赖用于Redis消息处理 - 将战斗相关的枚举和结构体从info包迁移到model包 - 更新战斗结束原因、攻击值等类型的引用路径 - 添加新的zset工具包到工作区 - 修改Redis消息处理逻辑以正确解析gredis.Message类型 - 在战斗控制器中统一使用model包下的类型定义
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@@ -2,6 +2,7 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/modules/player/model"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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@@ -40,7 +41,7 @@ func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *player.Player)
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return nil, err
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}
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go c.FightC.Over(c, info.BattleOverReason.PlayerEscape)
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go c.FightC.Over(c, model.BattleOverReason.PlayerEscape)
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return nil, 0
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}
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