feat: 更新战斗系统模型结构和Redis消息处理

- 引入gredis依赖用于Redis消息处理
- 将战斗相关的枚举和结构体从info包迁移到model包
- 更新战斗结束原因、攻击值等类型的引用路径
- 添加新的zset工具包到工作区
- 修改Redis消息处理逻辑以正确解析gredis.Message类型
- 在战斗控制器中统一使用model包下的类型定义
This commit is contained in:
昔念
2026-03-04 22:47:21 +08:00
parent d14dbde697
commit 4751594ee8
28 changed files with 2214 additions and 181 deletions

View File

@@ -2,6 +2,7 @@ package controller
import (
"blazing/common/socket/errorcode"
"blazing/modules/player/model"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
@@ -40,7 +41,7 @@ func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *player.Player)
return nil, err
}
go c.FightC.Over(c, info.BattleOverReason.PlayerEscape)
go c.FightC.Over(c, model.BattleOverReason.PlayerEscape)
return nil, 0
}