refactor(controller): 移除未使用的地图相关函数

- 删除了 controller 包中多个与地图相关的 Go 文件
- 移除了未使用的 MapIn、MapHot、MapOut 和 MapList 函数
- 在 space 包中添加了对玩家地图的特殊处理逻辑
This commit is contained in:
2025-08-20 22:34:45 +08:00
parent 10eed9418c
commit 43094c647c
11 changed files with 201 additions and 96 deletions

32
logic/controller/room.go Normal file
View File

@@ -0,0 +1,32 @@
package controller
import (
"blazing/common/data/entity"
"blazing/common/socket/errorcode"
"blazing/logic/service/room"
)
// 获取基地物品
func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *entity.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) {
result = &room.FitmentUseringOutboundInfo{UserId: c.GetUserID(), RoomId: data.TargetUserID}
result.Fitments = make([]room.FitmentShowInfo, 0)
result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
return
}
// 获取基地展示精灵
func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *entity.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
result = &room.PetRoomListOutboundInfo{}
result.Pets = make([]room.PetShowInfo, 0)
return
}
// 获取自己房间的家具
func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *entity.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) {
result = &room.FitmentAllOutboundInfo{}
result.Fitments = make([]room.FitmentShowInfo, 0)
result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
return
}