refactor(controller): 移除未使用的地图相关函数
- 删除了 controller 包中多个与地图相关的 Go 文件 - 移除了未使用的 MapIn、MapHot、MapOut 和 MapList 函数 - 在 space 包中添加了对玩家地图的特殊处理逻辑
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32
logic/controller/room.go
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32
logic/controller/room.go
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package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/room"
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)
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// 获取基地物品
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func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *entity.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) {
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result = &room.FitmentUseringOutboundInfo{UserId: c.GetUserID(), RoomId: data.TargetUserID}
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result.Fitments = make([]room.FitmentShowInfo, 0)
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result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
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return
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}
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// 获取基地展示精灵
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func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *entity.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
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result = &room.PetRoomListOutboundInfo{}
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result.Pets = make([]room.PetShowInfo, 0)
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return
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}
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// 获取自己房间的家具
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func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *entity.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) {
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result = &room.FitmentAllOutboundInfo{}
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result.Fitments = make([]room.FitmentShowInfo, 0)
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result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
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return
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}
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