refactor: 重构战斗属性和特效应用逻辑
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful

This commit is contained in:
xinian
2026-04-06 03:11:38 +08:00
committed by cnb
parent a16a06e389
commit 40ec827342
9 changed files with 166 additions and 39 deletions

View File

@@ -44,7 +44,7 @@ func (Controller) PlayerFightBoss(req *ChallengeBossInboundInfo, p *player.Playe
ai := player.NewAI_player(monsterInfo) ai := player.NewAI_player(monsterInfo)
ai.CanCapture = resolveBossCaptureRate(bossConfigs[0].IsCapture, leadMonsterID) ai.CanCapture = resolveBossCaptureRate(bossConfigs[0].IsCapture, leadMonsterID)
ai.BossScript = bossConfigs[0].Script ai.BossScript = bossConfigs[0].Script
ai.Prop[0] = 2 ai.AddBattleProp(0, 2)
var fightC *fight.FightC var fightC *fight.FightC
fightC, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) { fightC, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {

View File

@@ -41,6 +41,35 @@ func (t *BattlePetEntity) Alive() bool {
} }
func (t *BattlePetEntity) AddBattleAttr(attr int, value uint32) {
if t == nil || value == 0 {
return
}
switch attr {
case 0:
t.Info.MaxHp += value
t.Info.Hp += value
case 1, 2, 3, 4, 5:
t.Info.Prop[attr-1] += value
}
}
func (t *BattlePetEntity) ApplyInitEffectBonus(effect model.PetEffectInfo) {
if t == nil || effect.EID != 26 || len(effect.Args) < 2 {
return
}
for i := 0; i+1 < len(effect.Args); i += 2 {
attr := effect.Args[i]
value := effect.Args[i+1]
if value <= 0 {
continue
}
t.AddBattleAttr(attr, uint32(value))
}
}
// 创建精灵实例 // 创建精灵实例
func CreateBattlePetEntity(info model.PetInfo) *BattlePetEntity { func CreateBattlePetEntity(info model.PetInfo) *BattlePetEntity {
ret := &BattlePetEntity{} ret := &BattlePetEntity{}

View File

@@ -145,28 +145,6 @@ func (our *Input) SetCurPetAt(index int, pet *info.BattlePetEntity) {
our.CurPet[index] = pet our.CurPet[index] = pet
} }
func applyInitPetEffectBonus(pet *info.BattlePetEntity, effect model.PetEffectInfo) {
if pet == nil || effect.EID != 26 || len(effect.Args) < 2 {
return
}
for i := 0; i+1 < len(effect.Args); i += 2 {
attr := effect.Args[i]
value := effect.Args[i+1]
if value <= 0 {
continue
}
switch attr {
case 0:
pet.Info.MaxHp += uint32(value)
pet.Info.Hp += uint32(value)
case 1, 2, 3, 4, 5:
pet.Info.Prop[attr-1] += uint32(value)
}
}
}
// 非原地交换收集非0血量精灵 + 0血量精灵拼接后返回 // 非原地交换收集非0血量精灵 + 0血量精灵拼接后返回
func (our *Input) SortPet() { func (our *Input) SortPet() {
var nonZeroHP []*info.BattlePetEntity // 收集血量>0的精灵保持原顺序 var nonZeroHP []*info.BattlePetEntity // 收集血量>0的精灵保持原顺序
@@ -189,7 +167,7 @@ func (our *Input) SortPet() {
t.Duration(-1) t.Duration(-1)
applyInitPetEffectBonus(s, e1) s.ApplyInitEffectBonus(e1)
our.AddEffect(our, t) our.AddEffect(our, t)
} }

View File

@@ -154,7 +154,7 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
if ai.CanCapture > 0 { if ai.CanCapture > 0 {
opp.CanCapture = ai.CanCapture opp.CanCapture = ai.CanCapture
} }
opp.AttackValue.Prop = ai.Prop ai.ApplyBattleProps(opp.AttackValue)
} }
} }
} }

View File

@@ -14,8 +14,6 @@ import (
type PetItemHandler func(itemid uint32, ctx *model.PetInfo) bool type PetItemHandler func(itemid uint32, ctx *model.PetInfo) bool
const maxHPUpEffectIdx uint16 = 60000
// RangeHandler 范围ID处理器用于ID区间匹配 // RangeHandler 范围ID处理器用于ID区间匹配
type RangeHandler struct { type RangeHandler struct {
Start uint32 Start uint32
@@ -121,19 +119,9 @@ func handleNewSeIdxPetItem(itemid uint32, onpet *model.PetInfo) errorcode.ErrorC
} }
if itemCfg.NewSeIdx == 0 { if itemCfg.NewSeIdx == 0 {
if itemCfg.MaxHPUp > 0 { if itemCfg.MaxHPUp > 0 {
for _, eff := range onpet.EffectInfo { if !onpet.AddMaxHPUpEffect(itemid, itemCfg.MaxHPUp) {
if eff.Status == 8 { return errorcode.ErrorCodes.ErrCannotInjectPillAgain
return errorcode.ErrorCodes.ErrCannotInjectPillAgain
}
} }
onpet.EffectInfo = append(onpet.EffectInfo, model.PetEffectInfo{
ItemID: itemid,
Idx: maxHPUpEffectIdx,
Status: 8,
EID: 26,
Args: []int{0, itemCfg.MaxHPUp},
})
return 0 return 0
} }
return errorcode.ErrorCodes.ErrItemUnusable return errorcode.ErrorCodes.ErrItemUnusable

View File

@@ -44,6 +44,27 @@ func (p *baseplayer) GetPetInfo(limitlevel uint32) []model.PetInfo {
} }
return ret return ret
} }
func (p *baseplayer) AddBattleProp(index int, level int8) {
if p == nil || index < 0 || index >= len(p.Prop) || level == 0 {
return
}
p.Prop[index] += level
if p.Prop[index] > 6 {
p.Prop[index] = 6
}
if p.Prop[index] < -6 {
p.Prop[index] = -6
}
}
func (p *baseplayer) ApplyBattleProps(target *model.AttackValue) {
if p == nil || target == nil {
return
}
target.Prop = p.Prop
}
func (f *baseplayer) InvitePlayer(ff common.PlayerI) { func (f *baseplayer) InvitePlayer(ff common.PlayerI) {
} }

View File

@@ -3,6 +3,9 @@ package admin
import ( import (
"blazing/cool" "blazing/cool"
"blazing/modules/player/service" "blazing/modules/player/service"
"context"
"github.com/gogf/gf/v2/frame/g"
) )
type SignRecordController struct { type SignRecordController struct {
@@ -18,3 +21,16 @@ func init() {
}, },
}) })
} }
type ResetAllReq struct {
g.Meta `path:"/resetAll" method:"POST"`
Authorization string `json:"Authorization" in:"header"`
}
func (c *SignRecordController) ResetAll(ctx context.Context, req *ResetAllReq) (res *cool.BaseRes, err error) {
result, err := service.NewSignService(0).ResetAll()
if err != nil {
return cool.Fail(err.Error()), nil
}
return cool.Ok(result), nil
}

View File

@@ -383,6 +383,13 @@ func (pet *PetInfo) RnadEffect() {
// 7 :繁殖加成 // 7 :繁殖加成
// 8 :体力提升加成 // 8 :体力提升加成
const (
maxHPUpEffectIdx uint16 = 60000
maxHPUpEffectStatus byte = 8
maxHPUpEffectEID uint16 = 26
maxHPUpEffectCap = 20
)
// 繁殖加成,体力提升加成 ,这里是防止和其他重复所以定义不同类别,但是实际上,能量珠那些事调用不同id的effect实现 // 繁殖加成,体力提升加成 ,这里是防止和其他重复所以定义不同类别,但是实际上,能量珠那些事调用不同id的effect实现
// <!-- Stat: 精灵特效Stat: 0: 无效(默认值), 1: 永久, 2: 有`有效次数'的特效 3: 爆发特效 4: 异能精灵特质5特训6魂印--> // <!-- Stat: 精灵特效Stat: 0: 无效(默认值), 1: 永久, 2: 有`有效次数'的特效 3: 爆发特效 4: 异能精灵特质5特训6魂印-->
func (pet *PetInfo) GetEffect(ptype int) (int, *PetEffectInfo, bool) { func (pet *PetInfo) GetEffect(ptype int) (int, *PetEffectInfo, bool) {
@@ -393,6 +400,47 @@ func (pet *PetInfo) GetEffect(ptype int) (int, *PetEffectInfo, bool) {
} }
func (pet *PetInfo) AddMaxHPUpEffect(itemID uint32, value int) bool {
if pet == nil || value <= 0 {
return false
}
if _, eff, ok := pet.GetEffect(int(maxHPUpEffectStatus)); ok {
current := 0
if len(eff.Args) >= 2 && eff.Args[0] == 0 && eff.Args[1] > 0 {
current = eff.Args[1]
}
if current >= maxHPUpEffectCap {
return false
}
next := current + value
if next > maxHPUpEffectCap {
next = maxHPUpEffectCap
}
eff.ItemID = itemID
eff.Idx = maxHPUpEffectIdx
eff.Status = maxHPUpEffectStatus
eff.EID = maxHPUpEffectEID
eff.Args = []int{0, next}
return next > current
}
if value > maxHPUpEffectCap {
value = maxHPUpEffectCap
}
pet.EffectInfo = append(pet.EffectInfo, PetEffectInfo{
ItemID: itemID,
Idx: maxHPUpEffectIdx,
Status: maxHPUpEffectStatus,
EID: maxHPUpEffectEID,
Args: []int{0, value},
})
return true
}
func (pet *PetInfo) Downgrade(level uint32) { func (pet *PetInfo) Downgrade(level uint32) {
for pet.Level > uint32(level) { for pet.Level > uint32(level) {

View File

@@ -53,6 +53,13 @@ type SignClaimResult struct {
Rewards []SignRewardResult `json:"rewards,omitempty"` Rewards []SignRewardResult `json:"rewards,omitempty"`
} }
// SignResetResult 表示管理端执行的签到重置结果。
type SignResetResult struct {
SignRecordRows int64 `json:"sign_record_rows"`
CdkLogRows int64 `json:"cdk_log_rows"`
ResetCdkIDs []uint32 `json:"reset_cdk_ids"`
}
// SignService 管理玩家签到进度。 // SignService 管理玩家签到进度。
type SignService struct { type SignService struct {
BaseService BaseService
@@ -117,6 +124,46 @@ func (s *SignService) Claim() (*SignClaimResult, error) {
}, nil }, nil
} }
func (s *SignService) ResetAll() (*SignResetResult, error) {
result := &SignResetResult{}
signRes, err := cool.DBM(model.NewSignInRecord()).Delete()
if err != nil {
return nil, err
}
if signRes != nil {
result.SignRecordRows, _ = signRes.RowsAffected()
}
configs := configservice.NewSignInService().GetEnabled()
cdkIDs := make([]uint32, 0, len(configs))
seen := make(map[uint32]struct{}, len(configs))
for _, cfg := range configs {
if cfg.CdkID == 0 {
continue
}
if _, ok := seen[cfg.CdkID]; ok {
continue
}
seen[cfg.CdkID] = struct{}{}
cdkIDs = append(cdkIDs, cfg.CdkID)
}
sort.Slice(cdkIDs, func(i, j int) bool { return cdkIDs[i] < cdkIDs[j] })
result.ResetCdkIDs = cdkIDs
if len(cdkIDs) > 0 {
cdkRes, err := cool.DBM(model.NewCdkLog()).WhereIn("code_id", cdkIDs).Delete()
if err != nil {
return nil, err
}
if cdkRes != nil {
result.CdkLogRows, _ = cdkRes.RowsAffected()
}
}
return result, nil
}
func (s *SignService) grantReachedStageRewards(record *model.SignInRecord) ([]SignRewardResult, error) { func (s *SignService) grantReachedStageRewards(record *model.SignInRecord) ([]SignRewardResult, error) {
configs := configservice.NewSignInService().GetEnabled() configs := configservice.NewSignInService().GetEnabled()
if len(configs) == 0 { if len(configs) == 0 {