From 40d72790ff5ae7666e3b0ccf8e513f174165d9bd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=94=E5=BF=B5?= <1@72wo.cn> Date: Tue, 25 Nov 2025 12:29:50 +0800 Subject: [PATCH] =?UTF-8?q?feat(xmlres):=20=E5=AE=9E=E8=A3=85=E6=80=A7?= =?UTF-8?q?=E6=A0=BC=E9=87=8D=E5=A1=91,=E5=AE=9E=E8=A3=85=E6=80=A7?= =?UTF-8?q?=E6=A0=BC=E6=8C=87=E5=AE=9A=20fix(fight):=20=E4=BD=BF=E7=94=A8?= =?UTF-8?q?=E6=A8=A1=E5=9E=8B=E5=B1=82=E6=96=B9=E6=B3=95=E7=94=9F=E6=88=90?= =?UTF-8?q?=E7=B2=BE=E7=81=B5=E4=BF=A1=E6=81=AF=20refactor(controller):=20?= =?UTF-8?q?=E7=A7=BB=E9=99=A4=E5=86=97=E4=BD=99=E5=8F=98=E9=87=8F=E4=B8=8E?= =?UTF-8?q?=E5=86=85=E8=81=94XML=E8=AF=BB=E5=8F=96=E9=80=BB=E8=BE=91=20ref?= =?UTF-8?q?actor(pet):=20=E9=87=8D=E6=9E=84=E7=BB=8F=E9=AA=8C=E6=9B=B4?= =?UTF-8?q?=E6=96=B0=E4=B8=8E=E8=BF=9B=E5=8C=96=E9=80=BB=E8=BE=91=20refact?= =?UTF-8?q?or(item):=20=E6=A0=A1=E9=AA=8C=E5=B9=B6=E6=89=A3=E5=87=8F?= =?UTF-8?q?=E4=BD=BF=E7=94=A8=E9=81=93=E5=85=B7=E6=95=B0=E9=87=8F=20feat(i?= =?UTF-8?q?tem):=20=E6=96=B0=E5=A2=9E=E9=87=91=E8=B1=86=E8=B4=AD=E4=B9=B0?= =?UTF-8?q?=E5=95=86=E5=93=81=E5=8D=8F=E8=AE=AE=E7=BB=93=E6=9E=84=E4=BD=93?= =?UTF-8?q?=20feat(user):=20=E8=BF=81=E7=A7=BB=E8=A7=92=E8=89=B2=E6=9C=8D?= =?UTF-8?q?=E8=A3=85=E5=8F=98=E6=9B=B4=E9=80=BB=E8=BE=91=E8=87=B3user?= =?UTF-8?q?=E6=8E=A7=E5=88=B6=E5=99=A8=20feat(pet):=20=E5=A2=9E=E5=8A=A0?= =?UTF-8?q?=E6=8A=80=E8=83=BD=E6=8E=92=E5=BA=8F=E5=8D=8F=E8=AE=AE=E5=AE=9A?= =?UTF-8?q?=E4=B9=89=20refactor(utils):=20=E7=A7=BB=E9=99=A4=E6=9C=AA?= =?UTF-8?q?=E4=BD=BF=E7=94=A8=E7=9A=84=E5=B7=A5=E5=85=B7=E5=87=BD=E6=95=B0?= =?UTF-8?q?=E5=BC=95=E7=94=A8=20chore(config):=20=E6=9B=B4=E6=96=B0?= =?UTF-8?q?=E5=9C=B0=E5=9B=BE=E6=80=AA=E7=89=A9=E9=85=8D=E7=BD=AE=E4=BF=A1?= =?UTF-8?q?=E6=81=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 详细变更内容包括: - 在`xmlres/file.go`中初始化`GoldProductMap`并加载相关配置。 - 将`GenPetInfo`方法从玩家服务迁移至`model`包以统一管理。 - 合并部分不必要的局部变量声明,并优化XML资源加载方式。 - 拆分精灵升级与进化方法,明确调用职责。 - 在战斗和治疗等操作前增加货币校验及扣除逻辑。 - 补充金豆购买相关的客户端/服务端通信结构体。 - 调整技能选择逻辑避免潜在索引越界问题。 - 更新部分注释说明和代码结构以提升可维护性。 --- common/data/xmlres/file.go | 26 +++-- common/data/xmlres/glod.go | 28 +++++ logic/controller/ev.go | 48 +++++++++ logic/controller/fight_boss.go | 4 +- logic/controller/gold_exp.go | 23 ++++ logic/controller/item.go | 164 ----------------------------- logic/controller/item_buy.go | 74 +++++++++++++ logic/controller/item_use.go | 79 ++++++++++++++ logic/controller/nono.go | 3 + logic/controller/pet.go | 64 ++--------- logic/controller/pet_skill.go | 54 ++++++++++ logic/controller/talk.go | 72 +++++++++++++ logic/controller/task.go | 2 +- logic/controller/user.go | 18 ++++ logic/service/fight/input.go | 1 + logic/service/fight/input/fight.go | 9 +- logic/service/fight/loop.go | 5 + logic/service/item/buy.go | 14 +++ logic/service/item/pet.go | 38 +++++++ logic/service/pet/skill.go | 6 ++ logic/service/player/pet.go | 21 +--- modules/blazing/model/pet.go | 25 ++++- public/config/地图配置野怪.xml | 11 ++ 23 files changed, 530 insertions(+), 259 deletions(-) create mode 100644 common/data/xmlres/glod.go create mode 100644 logic/controller/ev.go create mode 100644 logic/controller/gold_exp.go delete mode 100644 logic/controller/item.go create mode 100644 logic/controller/item_buy.go create mode 100644 logic/controller/item_use.go create mode 100644 logic/controller/pet_skill.go create mode 100644 logic/controller/talk.go create mode 100644 logic/service/item/pet.go diff --git a/common/data/xmlres/file.go b/common/data/xmlres/file.go index 83c3542f3..9b8537803 100644 --- a/common/data/xmlres/file.go +++ b/common/data/xmlres/file.go @@ -52,6 +52,7 @@ var ( ShopMap map[int]ShopItem SkillTypeMap map[int]SkillType RelationsMap map[int]Relation + GoldProductMap = make(map[int]GoldProductItem, 0) ) func initfile() { @@ -72,15 +73,12 @@ func initfile() { TalkConfig = getXml[TalkRoot](path + "talk.xml") - Monster := getXml[MonsterRoot](path + "地图配置野怪.xml") - - MonsterMap = utils.ToMap(Monster.Maps, func(m TMapConfig) int { + MonsterMap = utils.ToMap(getXml[MonsterRoot](path+"地图配置野怪.xml").Maps, func(m TMapConfig) int { return m.ID }) - Shop1 := getXml[ShopRoot](path + "地图配置野怪.xml") - ShopMap = utils.ToMap(Shop1.Items, func(m ShopItem) int { + ShopMap = utils.ToMap(getXml[ShopRoot](path+"地图配置野怪.xml").Items, func(m ShopItem) int { return gconv.Int(m.ProductID) }) @@ -92,19 +90,18 @@ func initfile() { v.SideEffectArgS = ParseSideEffectArgs(v.SideEffectArg) SkillMap[v.ID] = v } - task := getXml[Tasks](path + "task.xml") - TaskMap = utils.ToMap[Task, int](task.Tasks, func(m Task) int { + + TaskMap = utils.ToMap[Task, int](getXml[Tasks](path+"task.xml").Tasks, func(m Task) int { return m.ID }) - pet := getXml[Monsters](path + "226.xml") - PetMAP = utils.ToMap[PetInfo, int](pet.Monsters, func(m PetInfo) int { + + PetMAP = utils.ToMap[PetInfo, int](getXml[Monsters](path+"226.xml").Monsters, func(m PetInfo) int { return m.ID }) - NatureRootMap1 := getXml[NatureRoot](path + "nature.xml") - NatureRootMap = utils.ToMap[NatureItem, int](NatureRootMap1.Items, func(m NatureItem) int { + NatureRootMap = utils.ToMap[NatureItem, int](getXml[NatureRoot](path+"nature.xml").Items, func(m NatureItem) int { return m.ID }) @@ -125,6 +122,13 @@ func initfile() { } + GoldProductMap = utils.ToMap(getXml[GoldProductConfig](path+"30001.xml").Items, + func(m GoldProductItem) int { + return gconv.Int(m.ProductID) + + }, + ) + } func init() { diff --git a/common/data/xmlres/glod.go b/common/data/xmlres/glod.go new file mode 100644 index 000000000..2293fb157 --- /dev/null +++ b/common/data/xmlres/glod.go @@ -0,0 +1,28 @@ +package xmlres + +import "github.com/ECUST-XX/xml" + +// GoldProductConfig XML根节点结构体 +type GoldProductConfig struct { + XMLName xml.Name `xml:"root"` + Items []GoldProductItem `xml:"item"` // 匹配所有节点 +} + +// GoldProductItem 金豆商品配置项结构体 +// 注:xml标签为`xml:"属性名,attr"` 表示解析XML属性而非子节点 +type GoldProductItem struct { + ItemID string `xml:"itemID,attr"` // 物品ID(字符串先接收,后续转uint) + Name string `xml:"name,attr"` // 物品名称 + ProductID string `xml:"productID,attr"` // 商品ID(可选字段) + Price string `xml:"price,attr"` // 金豆价格(可选字段,后续转float64) + Vip string `xml:"vip,attr"` // VIP折扣(可选字段,后续转float64,如0.6=6折) + MoneyType string `xml:"moneyType,attr"` // 货币类型(可选字段) + Gold string `xml:"gold,attr"` // 赠送金豆数(可选字段) + // // 解析后的强类型字段(便于业务使用) + // ItemIDUint uint32 `xml:"-"` // 解析后的物品ID + // ProductIDUint uint32 `xml:"-"` // 解析后的商品ID + // PriceFloat float64 `xml:"-"` // 解析后的金豆价格 + // VipFloat float64 `xml:"-"` // 解析后的VIP折扣 + // MoneyTypeUint uint16 `xml:"-"` // 解析后的货币类型 + // GoldUint uint32 `xml:"-"` // 解析后的赠送金豆数 +} diff --git a/logic/controller/ev.go b/logic/controller/ev.go new file mode 100644 index 000000000..74816c073 --- /dev/null +++ b/logic/controller/ev.go @@ -0,0 +1,48 @@ +package controller + +import ( + "blazing/common/socket/errorcode" + "blazing/logic/service/pet" + "blazing/logic/service/player" + + "github.com/samber/lo" +) + +func (h Controller) PetEVdiy(data *pet.PetEV, c *player.Player) (result *pet.S2C_50001, err errorcode.ErrorCode) { + _, onpet, ok := c.FindPet(data.CacthTime) + if !ok { + return nil, errorcode.ErrorCodes.Err10401 + } + //分配超过510的数据 + if lo.Sum(data.EVs[:]) > 510 { + return nil, errorcode.ErrorCodes.Err10401 + } + + for i, v := range data.EVs { + + //分配超过255的数据 + if v > 255 { + return nil, errorcode.ErrorCodes.Err10401 + } + //分配比之前点数少的 + if v < onpet.Ev[i] { + return nil, errorcode.ErrorCodes.Err10401 + } + } + if lo.Sum(data.EVs[:]) < lo.Sum(onpet.Ev[:]) { + return nil, errorcode.ErrorCodes.Err10401 + } + + USEEV1 := lo.Sum(data.EVs[:]) - lo.Sum(onpet.Ev[:]) + //加的比池子还多 + if USEEV1 > c.Info.EVPool { + return nil, errorcode.ErrorCodes.Err10401 + } + onpet.Ev = data.EVs + onpet.CalculatePetPane() + c.Info.EVPool -= USEEV1 + + result = &pet.S2C_50001{} + result.UseEV = USEEV1 + return result, 0 +} diff --git a/logic/controller/fight_boss.go b/logic/controller/fight_boss.go index daab809f3..b006742b5 100644 --- a/logic/controller/fight_boss.go +++ b/logic/controller/fight_boss.go @@ -74,7 +74,7 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla for _, bm := range bc.BossMon { - mo = c.GenPetInfo( + mo = model.GenPetInfo( gconv.Int(processMonID(bm.MonID)), 24, //24个体 -1, 0, //野怪没特性 @@ -139,7 +139,7 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn return nil, errorcode.ErrorCodes.ErrPokemonNotExists } - mo := c.GenPetInfo( + mo := model.GenPetInfo( int(refpet.Id), -1, -1, 0, //野怪没特性 diff --git a/logic/controller/gold_exp.go b/logic/controller/gold_exp.go new file mode 100644 index 000000000..9fb31363a --- /dev/null +++ b/logic/controller/gold_exp.go @@ -0,0 +1,23 @@ +package controller + +import ( + "blazing/common/socket/errorcode" + "blazing/logic/service/item" + "blazing/logic/service/player" +) + +func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *player.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) { + + return &item.GoldOnlineRemainOutboundInfo{ + + GoldNumber: uint32(c.Info.GoldBean) * 100, + Coin: c.Info.Coins, + }, 0 +} +func (h Controller) PlayerExp(data *item.ExpTotalRemainInboundInfo, c *player.Player) (result *item.ExpTotalRemainOutboundInfo, err errorcode.ErrorCode) { + + return &item.ExpTotalRemainOutboundInfo{ + + TotalExp: uint32(c.Info.ExpPool), + }, 0 +} diff --git a/logic/controller/item.go b/logic/controller/item.go deleted file mode 100644 index da8b7f9a2..000000000 --- a/logic/controller/item.go +++ /dev/null @@ -1,164 +0,0 @@ -package controller - -import ( - "blazing/common/data/xmlres" - "blazing/common/socket/errorcode" - - "blazing/logic/service/item" - "blazing/logic/service/player" - "blazing/modules/blazing/model" - - "github.com/gogf/gf/v2/util/grand" -) - -func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *player.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) { - result = &item.ItemListOutboundInfo{} - result.ItemList = make([]model.SingleItemInfo, 0) - - item := c.Service.Item.Get(data.Param1, data.Param2) - for _, v := range item { - var vv model.SingleItemInfo - vv.ItemId = v.ItemId - vv.ItemCnt = v.ItemCnt - vv.LeftTime = 360000 - result.ItemList = append(result.ItemList, vv) - } - - return result, 0 -} -func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *player.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) { - - return &item.GoldOnlineRemainOutboundInfo{ - - GoldNumber: uint32(c.Info.GoldBean) * 100, - Coin: c.Info.Coins, - }, 0 -} -func (h Controller) PlayerExp(data *item.ExpTotalRemainInboundInfo, c *player.Player) (result *item.ExpTotalRemainOutboundInfo, err errorcode.ErrorCode) { - - return &item.ExpTotalRemainOutboundInfo{ - - TotalExp: uint32(c.Info.ExpPool), - }, 0 -} - -func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) { - tt, ok := xmlres.ItemsMAP[int(data.ItemId)] - if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) { - - r := c.ItemAdd(model.ItemInfo{ItemId: data.ItemId, ItemCnt: data.Count}) - if len(r) != 0 { - return &item.BuyOutboundInfo{ - ItemId: data.ItemId, - Level: 1, - Count: data.Count, - Coins: c.Info.Coins, - }, 0 - } - //购买失败,返还豆子 - c.Info.Coins += data.Count * uint32(tt.Price) - } - - return &item.BuyOutboundInfo{ - - Coins: c.Info.Coins, - }, 0 -} -func (h Controller) ChangePlayerCloth(data *item.ChangePlayerClothInboundInfo, c *player.Player) (result *item.ChangePlayerClothOutboundInfo, err errorcode.ErrorCode) { - - result = &item.ChangePlayerClothOutboundInfo{ - UserID: c.Info.UserID, - ClothList: make([]model.PeopleItemInfo, 0), - } - - for _, v := range data.ClothList { - result.ClothList = append(result.ClothList, model.PeopleItemInfo{ID: v, Level: 1}) - } - c.Info.Clothes = result.ClothList - - c.GetSpace().Broadcast(c, data.Head.CMD, result) - - return -} -func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) { - result = &item.TalkCountOutboundInfo{} - c.Service.Talk.Exec(func(t map[uint32]uint32) bool { - - tt, ok := t[data.ID] - if ok { - result.GiftCount = tt - } - return false - }) - - return result, 0 -} - -var talkcacche = make(map[string]uint32) - -func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) { - result = &item.DayTalkInfo{} - result.OutList = make([]item.CateInfo, 0) - for _, te := range xmlres.TalkConfig.Energies { - if te.MapID == uint64(c.Info.MapID) && te.Type == uint64(data.ID) { // - - _, ok := talkcacche[te.Name] - if !ok { - for _, v := range xmlres.ItemsMAP { - if v.Name == te.Name { - talkcacche[te.Name] = uint32(v.ID) - - } - - } - } - - randomNum := grand.Intn(10) + 1 - c.Service.Talk.Exec(func(t map[uint32]uint32) bool { - if t == nil { - t = make(map[uint32]uint32) - - } - _, ok := t[data.ID] - if !ok { - t[data.ID] = 0 - } - - t[data.ID] += 1 - if t[data.ID] < uint32(te.CollectCnt) { - result.OutList = append(result.OutList, item.CateInfo{ID: uint32(talkcacche[te.Name]), Count: uint32(randomNum)}) - c.ItemAdd(model.ItemInfo{ItemId: uint32(talkcacche[te.Name]), ItemCnt: uint32(randomNum)}) - } - - return true - }) - - break - } - - } - - return result, 0 -} -func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) { - var rrr []model.ItemInfo - for _, v := range data.ItemIds { - _, ok := xmlres.ItemsMAP[int(v)] - - if ok { - rrr = append(rrr, model.ItemInfo{ItemId: uint32(v), ItemCnt: 1}) - - } - } - r := c.ItemAdd(rrr...) - if len(r) != 0 { - return &item.BuyMultiOutboundInfo{ - - Coins: c.Info.Coins, - }, 0 - } - return &item.BuyMultiOutboundInfo{ - - Coins: c.Info.Coins, - }, 0 -} diff --git a/logic/controller/item_buy.go b/logic/controller/item_buy.go new file mode 100644 index 000000000..e20e7766f --- /dev/null +++ b/logic/controller/item_buy.go @@ -0,0 +1,74 @@ +package controller + +import ( + "blazing/common/data/xmlres" + "blazing/common/socket/errorcode" + + "blazing/logic/service/item" + "blazing/logic/service/player" + "blazing/modules/blazing/model" + + "github.com/gogf/gf/v2/util/gconv" +) + +func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) { + tt, ok := xmlres.ItemsMAP[int(data.ItemId)] + if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) { + + r := c.ItemAdd(model.ItemInfo{ItemId: data.ItemId, ItemCnt: data.Count}) + if len(r) != 0 { + return &item.BuyOutboundInfo{ + ItemId: data.ItemId, + Level: 1, + Count: data.Count, + Coins: c.Info.Coins, + }, 0 + } + //购买失败,返还豆子 + c.Info.Coins += data.Count * uint32(tt.Price) + } + + return &item.BuyOutboundInfo{ + + Coins: c.Info.Coins, + }, 0 +} +func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) { + var rrr []model.ItemInfo + for _, v := range data.ItemIds { + _, ok := xmlres.ItemsMAP[int(v)] + + if ok { + rrr = append(rrr, model.ItemInfo{ItemId: uint32(v), ItemCnt: 1}) + + } + } + r := c.ItemAdd(rrr...) + if len(r) != 0 { + return &item.BuyMultiOutboundInfo{ + + Coins: c.Info.Coins, + }, 0 + } + return &item.BuyMultiOutboundInfo{ + + Coins: c.Info.Coins, + }, 0 +} +func (h Controller) BuyGoldItem(data *item.C2S_GOLD_BUY_PRODUCT, c *player.Player) (result *item.S2C_GoldBuyProductInfo, err errorcode.ErrorCode) { + r := xmlres.GoldProductMap[int(data.ProductID)] + + if uint32(data.Count)*uint32(gconv.Uint32(r.Price)) > c.Info.GoldBean { + return nil, errorcode.ErrorCodes.ErrSystemError + } + c.ItemAdd(model.ItemInfo{ItemId: uint32(gconv.Uint32(r.ItemID)), ItemCnt: uint32(data.Count)}) + c.Info.GoldBean -= gconv.Uint32(r.Price) + + result = &item.S2C_GoldBuyProductInfo{ + Gold: c.Info.GoldBean, + PayGold: uint32(data.Count) * uint32(gconv.Uint32(r.Price)), + Reserved: 0, + } + return + +} diff --git a/logic/controller/item_use.go b/logic/controller/item_use.go new file mode 100644 index 000000000..9b18208f3 --- /dev/null +++ b/logic/controller/item_use.go @@ -0,0 +1,79 @@ +package controller + +import ( + "blazing/common/socket/errorcode" + "blazing/logic/service/fight" + "blazing/logic/service/item" + "blazing/logic/service/player" + "blazing/modules/blazing/model" + + "github.com/gogf/gf/v2/util/grand" + "github.com/jinzhu/copier" +) + +func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *player.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) { + result = &item.ItemListOutboundInfo{} + result.ItemList = make([]model.SingleItemInfo, 0) + + item := c.Service.Item.Get(data.Param1, data.Param2) + for _, v := range item { + var vv model.SingleItemInfo + vv.ItemId = v.ItemId + vv.ItemCnt = v.ItemCnt + vv.LeftTime = 360000 + result.ItemList = append(result.ItemList, vv) + } + + return result, 0 +} +func (h Controller) ItemUsePet(data *item.C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) { + + _, onpet, ok := c.FindPet(data.CatchTime) + if !ok { + return nil, errorcode.ErrorCodes.Err10401 + } + // 绑定变量到switch,显式匹配true + switch itemID := data.ItemID; true { + //这是学习力遗忘 + case itemID >= 300037 && itemID <= 300041: + + onpet.Ev[itemID-300037+1] = 0 + // 体力遗忘 + case itemID == 300042: + onpet.Ev[0] = 0 + // 全能遗忘 + case itemID == 300650: + onpet.Ev = [6]uint32{} + + //性格随机 + case itemID == 300025: + onpet.Nature = uint32(grand.Intn(25)) + default: + // 无效ID处理 + return nil, errorcode.ErrorCodes.ErrSystemError + } + + if c.Service.Item.CheakItem(data.ItemID) == 0 { + return nil, errorcode.ErrorCodes.ErrSystemError + } + c.Service.Item.SubItem(data.ItemID, 1) + result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{} + onpet.Update() + copier.Copy(&result, onpet) + + return result, 0 +} + +func (h Controller) RESET_NATURE(data *item.C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { + if c.Service.Item.CheakItem(data.ItemId) == 0 { + return nil, errorcode.ErrorCodes.ErrSystemError + } + _, onpet, ok := c.FindPet(data.CatchTime) + if !ok { + return nil, errorcode.ErrorCodes.Err10401 + } + + onpet.Nature = data.Nature + c.Service.Item.SubItem(data.ItemId, 1) + return result, 0 +} diff --git a/logic/controller/nono.go b/logic/controller/nono.go index 865388483..20375ee7d 100644 --- a/logic/controller/nono.go +++ b/logic/controller/nono.go @@ -55,6 +55,9 @@ func (h *Controller) PlayerPetCure(data *nono.PetCureInboundInfo, c *player.Play if c.GetSpace().Owner.UserID == c.Info.UserID { return result, errorcode.ErrorCodes.ErrChampionCannotHeal } + if !c.UseCoins(50) { + return result, errorcode.ErrorCodes.ErrSystemBusy + } for i := 0; i < len(c.Info.PetList); i++ { c.Info.PetList[i].Cure() diff --git a/logic/controller/pet.go b/logic/controller/pet.go index 54dd3e408..cb4603f42 100644 --- a/logic/controller/pet.go +++ b/logic/controller/pet.go @@ -3,7 +3,6 @@ package controller import ( "blazing/common/data/xmlres" "blazing/common/socket/errorcode" - "blazing/common/utils" "blazing/logic/service/fight" "blazing/logic/service/pet" "blazing/logic/service/player" @@ -11,7 +10,6 @@ import ( "blazing/modules/blazing/model" "github.com/jinzhu/copier" - "github.com/samber/lo" ) // 获取精灵信息 @@ -128,8 +126,13 @@ func (h *Controller) PetRelease( switch data.Flag { case 0: - index, _, ok := c.FindPet(data.CatchTime) + index, v, ok := c.FindPet(data.CatchTime) if ok { + c.Service.Pet.PetInfo_One_exec(data.CatchTime, func(t *model.PetEX) { + t.Data = *v + //t.InBag = 0 + + }) c.Info.PetList = append(c.Info.PetList[:index], c.Info.PetList[index+1:]...) } @@ -182,6 +185,10 @@ func (h *Controller) PetOneCure( if c.GetSpace().Owner.UserID == c.Info.UserID { return result, errorcode.ErrorCodes.ErrChampionCannotHeal } + + if !c.UseCoins(20) { + return result, errorcode.ErrorCodes.ErrSystemBusy + } _, onpet, ok := c.FindPet(data.CatchTime) if ok { onpet.Cure() @@ -229,23 +236,6 @@ func (h Controller) SetPetExp(data *pet.PetSetExpInboundInfo, c *player.Player) Exp: c.Info.ExpPool, }, 0 } -func (h Controller) SetPetSkill(data *pet.ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) { - _, onpet, ok := c.FindPet(data.CatchTime) - if ok { - _, HasSkill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能 - return item.ID == data.ReplaceSkill - }) - if !ok { - HasSkill.ID = data.ReplaceSkill - HasSkill.PP = uint32(xmlres.SkillMap[int(HasSkill.ID)].MaxPP) - } - - } - - return &pet.ChangeSkillOutInfo{ - CatchTime: data.CatchTime, - }, 0 -} func (h Controller) PetBargeList(data *pet.PetBargeListInboundInfo, c *player.Player) (result *pet.PetBargeListOutboundInfo, err errorcode.ErrorCode) { @@ -253,37 +243,3 @@ func (h Controller) PetBargeList(data *pet.PetBargeListInboundInfo, c *player.Pl PetBargeList: make([]pet.PetBargeListInfo, 0), }, 0 } -func (h Controller) PetEVdiy(data *pet.PetEV, c *player.Player) (result *pet.S2C_50001, err errorcode.ErrorCode) { - _, onpet, ok := c.FindPet(data.CacthTime) - if !ok { - return nil, errorcode.ErrorCodes.Err10401 - } - //分配超过510的数据 - if lo.Sum(data.EVs[:]) > 510 { - return nil, errorcode.ErrorCodes.Err10401 - } - - for _, v := range data.EVs { - - //分配超过255的数据 - if v > 255 { - return nil, errorcode.ErrorCodes.Err10401 - } - - } - if lo.Sum(data.EVs[:]) < lo.Sum(onpet.Ev[:]) { - return nil, errorcode.ErrorCodes.Err10401 - } - - USEEV1 := lo.Sum(data.EVs[:]) - lo.Sum(onpet.Ev[:]) - //加的比池子还多 - if USEEV1 > c.Info.EVPool { - return nil, errorcode.ErrorCodes.Err10401 - } - onpet.Ev = data.EVs - c.Info.EVPool -= USEEV1 - - result = &pet.S2C_50001{} - result.UseEV = USEEV1 - return result, 0 -} diff --git a/logic/controller/pet_skill.go b/logic/controller/pet_skill.go new file mode 100644 index 000000000..f5940fd28 --- /dev/null +++ b/logic/controller/pet_skill.go @@ -0,0 +1,54 @@ +package controller + +import ( + "blazing/common/data/xmlres" + "blazing/common/socket/errorcode" + "blazing/common/utils" + "blazing/logic/service/fight" + "blazing/logic/service/pet" + "blazing/logic/service/player" + "blazing/modules/blazing/model" +) + +func (h Controller) SetPetSkill(data *pet.ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) { + if !c.UseCoins(100) { + return result, errorcode.ErrorCodes.ErrSystemBusy + } + + _, onpet, ok := c.FindPet(data.CatchTime) + if ok { + _, HasSkill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能 + return item.ID == data.ReplaceSkill + }) + if !ok { + HasSkill.ID = data.ReplaceSkill + HasSkill.PP = uint32(xmlres.SkillMap[int(HasSkill.ID)].MaxPP) + } + + } + + return &pet.ChangeSkillOutInfo{ + CatchTime: data.CatchTime, + }, 0 +} +func (h Controller) Skill_Sort(data *pet.C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { + if !c.UseCoins(100) { + return result, errorcode.ErrorCodes.ErrSystemBusy + } + _, onpet, ok := c.FindPet(data.CapTm) + if ok { + var newskill []model.SkillInfo + for _, v := range data.Skill { + _, HasSkill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能 + return item.ID == v + }) + if ok { + newskill = append(newskill, *HasSkill) + + } + } + onpet.SkillList = newskill + } + + return nil, 0 +} diff --git a/logic/controller/talk.go b/logic/controller/talk.go new file mode 100644 index 000000000..590bae317 --- /dev/null +++ b/logic/controller/talk.go @@ -0,0 +1,72 @@ +package controller + +import ( + "blazing/common/data/xmlres" + "blazing/common/socket/errorcode" + "blazing/logic/service/item" + "blazing/logic/service/player" + "blazing/modules/blazing/model" + + "github.com/gogf/gf/v2/util/grand" +) + +func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) { + result = &item.TalkCountOutboundInfo{} + c.Service.Talk.Exec(func(t map[uint32]uint32) bool { + + tt, ok := t[data.ID] + if ok { + result.GiftCount = tt + } + return false + }) + + return result, 0 +} + +var talkcacche = make(map[string]uint32) + +func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) { + result = &item.DayTalkInfo{} + result.OutList = make([]item.CateInfo, 0) + for _, te := range xmlres.TalkConfig.Energies { + if te.MapID == uint64(c.Info.MapID) && te.Type == uint64(data.ID) { // + + _, ok := talkcacche[te.Name] + if !ok { + for _, v := range xmlres.ItemsMAP { + if v.Name == te.Name { + talkcacche[te.Name] = uint32(v.ID) + + } + + } + } + + randomNum := grand.Intn(10) + 1 + c.Service.Talk.Exec(func(t map[uint32]uint32) bool { + if t == nil { + t = make(map[uint32]uint32) + + } + _, ok := t[data.ID] + if !ok { + t[data.ID] = 0 + } + + t[data.ID] += 1 + if t[data.ID] < uint32(te.CollectCnt) { + result.OutList = append(result.OutList, item.CateInfo{ID: uint32(talkcacche[te.Name]), Count: uint32(randomNum)}) + c.ItemAdd(model.ItemInfo{ItemId: uint32(talkcacche[te.Name]), ItemCnt: uint32(randomNum)}) + } + + return true + }) + + break + } + + } + + return result, 0 +} diff --git a/logic/controller/task.go b/logic/controller/task.go index 911d1914c..c39449122 100644 --- a/logic/controller/task.go +++ b/logic/controller/task.go @@ -76,7 +76,7 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *player. result.ItemList = tt.ItemList if tt.PetTypeId != 0 { - r := c.GenPetInfo(int(tt.PetTypeId), 31, -1, 0, 0, 50) + r := model.GenPetInfo(int(tt.PetTypeId), 31, -1, 0, 0, 50) result.CaptureTime = r.CatchTime result.PetTypeId = r.ID c.Service.Pet.PetAdd(*r) diff --git a/logic/controller/user.go b/logic/controller/user.go index a92cb39f6..6d55db5d1 100644 --- a/logic/controller/user.go +++ b/logic/controller/user.go @@ -3,8 +3,10 @@ package controller import ( "blazing/common/socket/errorcode" "blazing/cool" + "blazing/logic/service/item" "blazing/logic/service/player" "blazing/logic/service/user" + "blazing/modules/blazing/model" "github.com/jinzhu/copier" ) @@ -119,3 +121,19 @@ func (h Controller) PEOPLE_TRANSFROM(data *user.C2SPEOPLE_TRANSFROM, c *player.P c.GetSpace().Broadcast(c, data.Head.CMD, result) return } +func (h Controller) ChangePlayerCloth(data *item.ChangePlayerClothInboundInfo, c *player.Player) (result *item.ChangePlayerClothOutboundInfo, err errorcode.ErrorCode) { + + result = &item.ChangePlayerClothOutboundInfo{ + UserID: c.Info.UserID, + ClothList: make([]model.PeopleItemInfo, 0), + } + + for _, v := range data.ClothList { + result.ClothList = append(result.ClothList, model.PeopleItemInfo{ID: v, Level: 1}) + } + c.Info.Clothes = result.ClothList + + c.GetSpace().Broadcast(c, data.Head.CMD, result) + + return +} diff --git a/logic/service/fight/input.go b/logic/service/fight/input.go index a18944d5b..66e6eb3e8 100644 --- a/logic/service/fight/input.go +++ b/logic/service/fight/input.go @@ -130,6 +130,7 @@ func (f *FightC) initplayer(c common.PlayerI) (*input.Input, errorcode.ErrorCode p := model.GenPetInfo(v, 24, -1, -1, -1, 100) //p.CatchTime = uint32(v) p.Update() + p.Update_EXP() p = model.GenPetInfo(int(p.ID), 24, -1, -1, -1, 100) //p.CalculatePetPane() diff --git a/logic/service/fight/input/fight.go b/logic/service/fight/input/fight.go index d0461aa25..73617950b 100644 --- a/logic/service/fight/input/fight.go +++ b/logic/service/fight/input/fight.go @@ -263,12 +263,13 @@ func (our *Input) GetAction(opp *Input) { } randomIdx := grand.Intn(len(allSkills)) - for i, v := range skills { - if randomIdx == int(i) { - our.FightC.UseSkill(our.Player, uint32(v.ID)) - } + for i := 0; i < len(allSkills); i++ { + if randomIdx == int(i) { + our.FightC.UseSkill(our.Player, uint32(allSkills[i].ID)) + } } + our.FightC.UseSkill(our.Player, 0) } diff --git a/logic/service/fight/loop.go b/logic/service/fight/loop.go index d99d819bf..f25977ce9 100644 --- a/logic/service/fight/loop.go +++ b/logic/service/fight/loop.go @@ -229,6 +229,11 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) { if !ok { return } + r := f.GetInputByAction(a, false).Player.(*player.Player).Service.Item.CheakItem(a.ItemID) + if r < 1 { + return + } + f.GetInputByAction(a, false).Player.(*player.Player).Service.Item.SubItem(a.ItemID, 1) switch { case gconv.Int(item.Bonus) != 0: diff --git a/logic/service/item/buy.go b/logic/service/item/buy.go index a2fe46dc0..ed2005c69 100644 --- a/logic/service/item/buy.go +++ b/logic/service/item/buy.go @@ -28,3 +28,17 @@ type BuyMultiOutboundInfo struct { //剩余的数量 Coins uint32 } + +// C2S_GOLD_BUY_PRODUCT 客户端→服务端:金豆购买商品请求 +type C2S_GOLD_BUY_PRODUCT struct { + Head common.TomeeHeader `cmd:"1104" struc:"skip"` + ProductID uint32 `json:"product_id"` // 金豆物品id对应的产品id + Count uint16 `json:"count"` // 购买数量(前端限制金豆物品只能1个1个买) +} + +// S2C_GoldBuyProductInfo 服务端→客户端:金豆购买商品结果返回 +type S2C_GoldBuyProductInfo struct { + Reserved uint32 `json:"reserved"` // 0 空数据(预留字段) + PayGold uint32 `json:"pay_gold"` // 购买物品消耗的金豆数(后端返回值需*100) + Gold uint32 `json:"gold"` // 购买后剩余金豆数(后端返回值需*100) +} diff --git a/logic/service/item/pet.go b/logic/service/item/pet.go new file mode 100644 index 000000000..47f05dd70 --- /dev/null +++ b/logic/service/item/pet.go @@ -0,0 +1,38 @@ +package item + +import ( + "blazing/logic/service/common" + "blazing/modules/blazing/model" +) + +// C2S_USE_PET_ITEM_OUT_OF_FIGHT 客户端→服务端:非战斗场景使用宠物道具 +type C2S_USE_PET_ITEM_OUT_OF_FIGHT struct { + Head common.TomeeHeader `cmd:"2326" struc:"skip"` + CatchTime uint32 `json:"catch_time"` // 使用物品的精灵的捕获时间 + ItemID uint32 `json:"item_id"` // 使用的物品ID +} + +// S2C_USE_PET_ITEM_OUT_OF_FIGHT 服务端→客户端:非战斗场景使用宠物道具回包 +type S2C_USE_PET_ITEM_OUT_OF_FIGHT struct { + CatchTime uint32 `json:"catch_time"` // 使用物品的精灵的捕获时间 + ID uint32 `json:"id"` // 精灵ID + Nick string `struc:"[16]byte" fieldDesc:"16字节昵称" json:"nick"` + Nature uint32 `json:"nature"` // 精灵性格 + Dv uint32 `json:"dv"` // 精灵个体值 + Level uint32 `json:"lv"` // 精灵等级 + Hp uint32 `json:"hp"` // 当前血量 + MaxHp uint32 `json:"maxhp"` // 最大血量 + Exp uint32 `json:"exp"` // 升级所需经验 + // * ev:生命学习力,攻击学习力,防御学习力,特攻学习力,特防学习力,速度学习力 + Ev [6]uint32 `fieldDesc:"属性" ` + // * battle_lv: atk(0), def(1), sp_atk(2), sp_def(3), spd(4), accuracy(5) + Prop [5]uint32 `fieldDesc:"属性" ` + SkillList []model.SkillInfo `json:"skilllist"` // 技能数组 +} +type C2S_PET_RESET_NATURE struct { + Head common.TomeeHeader `cmd:"2343" struc:"skip"` + + CatchTime uint32 // 精灵捕捉时间 + Nature uint32 // 目标性格值 + ItemId uint32 // 消耗的物品ID +} diff --git a/logic/service/pet/skill.go b/logic/service/pet/skill.go index 73de4bb49..8ab23ed72 100644 --- a/logic/service/pet/skill.go +++ b/logic/service/pet/skill.go @@ -17,3 +17,9 @@ type ChangeSkillOutInfo struct { CatchTime uint32 `json:"catchTime"` // 精灵生成时间 } +type C2S_Skill_Sort struct { + Head common.TomeeHeader `cmd:"2328" struc:"skip"` + CapTm uint32 `json:"capTm"` // 精灵的捕捉时间(对应C# uint capTm) + Skill [4]uint32 `json:"skill_1"` // 技能1(对应C# uint skill_1) + +} diff --git a/logic/service/player/pet.go b/logic/service/player/pet.go index e8ae184b1..ed3541a96 100644 --- a/logic/service/player/pet.go +++ b/logic/service/player/pet.go @@ -18,11 +18,11 @@ func (p *Player) AddPetExp(petinfo *model.PetInfo, addExp uint32) { addExp = utils.Min(addExp, p.Info.ExpPool) originalLevel := petinfo.Level Exp := petinfo.Exp + addExp - petinfo.Update() + petinfo.Update_EXP() p.Info.ExpPool -= addExp //减去已使用的经验 for Exp >= petinfo.NextLvExp { petinfo.Level++ - petinfo.Update() + petinfo.Update_EXP() Exp -= petinfo.LvExp if originalLevel < 100 && petinfo.Level == 100 { //升到100了 p.Info.ExpPool += Exp //减去已使用的经验 @@ -85,20 +85,3 @@ func (p *Player) AddPetExp(petinfo *model.PetInfo, addExp uint32) { // return exp } - -// GenPetInfo 生成一个新的精灵实例 -// - 参数为 -1 时表示随机生成对应属性 -// * @param petTypeId 精灵类型ID -// * @param individualValue 个体值(0-31) -// * @param natureId 性格ID(0-24) -// * @param abilityTypeEnum 特性类型ID(0=无, >0=指定, -1=随机) -// * @param shinyid 闪光ID(-1=随机) -// * @param level 等级(1-100) -// * @return 生成的精灵实体 -func (player *Player) GenPetInfo( - id int, - dv, natureId, abilityTypeEnum, shinyid, level int, -) *model.PetInfo { - - return model.GenPetInfo(id, dv, natureId, abilityTypeEnum, shinyid, level) -} diff --git a/modules/blazing/model/pet.go b/modules/blazing/model/pet.go index 78b656074..66dc30047 100644 --- a/modules/blazing/model/pet.go +++ b/modules/blazing/model/pet.go @@ -215,9 +215,7 @@ func (pet *PetInfo) Downgrade(level uint32) { } -// 传入bool则不升级 -// Update 改造为循环进化:直到宠物无法再进化为止,再更新经验 -// t ...bool:原参数逻辑,len(t)==0时触发进化检查,否则仅更新经验 +// 执行进化逻辑 func (petinfo *PetInfo) Update() { // 最大进化次数限制(防止配置表闭环导致死循环) @@ -253,6 +251,14 @@ func (petinfo *PetInfo) Update() { evolveCount++ // 进化次数+1 } +} + +// 传入bool则不升级 +// Update 改造为循环进化:直到宠物无法再进化为止,再更新经验 +// t ...bool:原参数逻辑,len(t)==0时触发进化检查,否则仅更新经验 + +func (petinfo *PetInfo) Update_EXP() { + // 进化完成后,统一更新经验(原逻辑保留) petinfo.LvExp = petinfo.NextLvExp // 获取最终形态的宠物配置,计算下一等级经验 @@ -324,8 +330,19 @@ func NewPet() *Pet { // init 创建表 func init() { _ = cool.CreateTable(&Pet{}) + // fmt.Println(err) } + +// GenPetInfo 生成一个新的精灵实例 +// - 参数为 -1 时表示随机生成对应属性 +// * @param petTypeId 精灵类型ID +// * @param individualValue 个体值(0-31) +// * @param natureId 性格ID(0-24) +// * @param abilityTypeEnum 特性类型ID(0=无, >0=指定, -1=随机) +// * @param shinyid 闪光ID(-1=随机) +// * @param level 等级(1-100) +// * @return 生成的精灵实体 func GenPetInfo( id int, dv, natureId, abilityTypeEnum, shinyid, level int, @@ -416,7 +433,7 @@ func GenPetInfo( // ---- 属性计算 ---- p.CalculatePetPane() - p.Update() + p.Update_EXP() return p } diff --git a/public/config/地图配置野怪.xml b/public/config/地图配置野怪.xml index 694ddeeb9..77127d255 100644 --- a/public/config/地图配置野怪.xml +++ b/public/config/地图配置野怪.xml @@ -7826,6 +7826,17 @@ eg: + + + + + + + + + + +