refactor(fight): 重构效果节点继承体系并完善Effect1实现
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@@ -1,11 +1,11 @@
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package node
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// 技能效果前
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func (this *Node) PreActive() bool {
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func (this *EffectNode) PreActive() bool {
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return true
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}
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func (f *Node) OnActive() bool {
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func (f *EffectNode) OnActive() bool {
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panic("not implemented") // TODO: Implement
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}
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